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Showing 1 to 8 of 8 for “"Escape Rooms"”.

  1. A framework for creating educational virtual escape rooms to teach computational thinking

    … the curriculum remains an educational challenge. Escape room games could potentially aid in the development of computational thinking skills because they immerse learners in a narrative-based, problem-solving scenario. Nicholson defines an escape room as a live-action adventure game in which …

    pretoria Repository record for A framework for creating educational virtual escape rooms to teach computational thinking (opens in a new tab)

  2. Educational Escape Rooms: Design, Implementation and Impact Analysis of immersive, problem-solving learning experiences in science education

    … educational approach, namely Educational Escape Rooms (EERs). The study’s literature review endeavours to delineate the overall structural and conceptual framework of an EER, illustrate and explore EERs’ connection to several well-established educational methodologies (e.g., experiential, …

    cambridge Repository record for Educational Escape Rooms: Design, Implementation and Impact Analysis of immersive, problem-solving learning experiences in science education (opens in a new tab)

  3. It's Not Just a Game: Exploring the Effects of an Escape Room Team Building Intervention

    <p>Escape rooms have been used as a training intervention in multiple contexts, but their efficacy as a team building intervention is not well understood. The purpose of this study was to assess the effects of a team building escape room on perceptions of team processes and perceived team …

    embry-riddle Repository record for It's Not Just a Game: Exploring the Effects of an Escape Room Team Building Intervention (opens in a new tab)

  4. Ενσωμάτωση παιγνιωδών μεθόδων στη δευτεροβάθμια περιβαλλοντική εκπαίδευση (ψηφιακά δωμάτια απόδρασης)

    … αποτελούν τα Εκπαιδευτικά Δωμάτια Απόδρασης (Escape Rooms) και ειδικότερα η ψηφιακή τους μορφή (Digital Educational Escape Rooms - DEERs). Τα εργαλεία αυτά συνδυάζουν την αφήγηση με τη συνεργατική επίλυση προβλημάτων, προσφέροντας μια εμβυθιστική εμπειρία που διευκολύνει την κατανόηση σύνθετων …

    athens Repository record for Ενσωμάτωση παιγνιωδών μεθόδων στη δευτεροβάθμια περιβαλλοντική εκπαίδευση (ψηφιακά δωμάτια απόδρασης) (opens in a new tab)

  5. User-centered product design of live-action game experiences

    Recently, escape rooms, or live-action physical and mental adventure games that require players to solve puzzles and riddles to complete certain objectives in order to "escape" the room have been very popular. The design of this type of game demands knowledge and expertise in user-oriented product …

    mit Repository record for User-centered product design of live-action game experiences (opens in a new tab)

  6. The Perceived Gameful Experience of Undergraduate Nursing Students Engaged in a Virtual Interactive Puzzle Escape Room Focusing on a Complex Clinical Intervention

    … education, in-person educational escape room puzzles are gaining popularity in higher education. In response to challenges in delivering quality education within the virtual environment, the need to expand learning opportunities within the digital environment has never been …

    ottawa-retro Repository record for The Perceived Gameful Experience of Undergraduate Nursing Students Engaged in a Virtual Interactive Puzzle Escape Room Focusing on a Complex Clinical Intervention (opens in a new tab)

  7. Shaping virtual realities: Heuristics and design practices for simulations and games

    Submission published under a 24 month embargo labeled 'Closed Access', the embargo will last until 2025-12-01

    uiuc Repository record for Shaping virtual realities: Heuristics and design practices for simulations and games (opens in a new tab)