Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 17 of 17 for “"Edutainment"”.
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Interrogating the possibilities and problems of YouTube sex edutainment content : an Actor-Network Theory approach
… by these influencers, referred to as YouTube sex edutainment. Using an Actor-Network Theory approach, the research interrogates the possibilities and problems of this form of disseminating sex, relationships and sexual health information to understand if and how it can be utilised on a broader …
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The role of SABC Television Locally Produced Programmes in transforming society through edutainment: A case study of Ulundi
… programmes in transforming society through edutainment. The focus was on the possible influence of the role of SABC in converting societal behaviour through entertainment-education (edutainment) in locally produced TV programmes. The following theories were used to conceptualise this …
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Defining a formal model of edutainment that enhances the learning of cyber security subjects by higher education students
This thesis was about construction of a model of edutainment (education + entertainment) concerning teaching of cybersecurity in higher education. Cybersecurity has become an important issue for most nations, requiring a search for new methods of teaching. Although many see the way forward as the …
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Fauxtopia
… with the hope that it will be a source of edutainment for all the world.Ray KampfFauxtopia DedicationApril 1st, 2004
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Οι χριστιανικοί ναοί της Παναγίας Αθηνιώτισσας, της Παναγίας Γοργοεπηκόου και του Προφήτη Ελισσαίου ως πεδία βιωματικής μάθησης: Θεολογικές, πολιτιστικές και παιδαγωγικές διαστάσεις
… θεωρίες (κονστρουκτιβισμός, πολλαπλή νοημοσύνη, edutainment), η μελέτη προτείνει βιωματικές δραστηριότητες που επιτρέπουν στους μαθητές να προσεγγίσουν την ιστορία όχι ως στείρα γνώση αλλά ως ζωντανή εμπειρία. Ιδιαίτερη έμφαση δίνεται στη μεταβολή των αξιών από το «επιβλητικό» στο «ταπεινό», όπως …
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Experiências imersivas: um novo olhar na cultura e aprendizagem : o caso do Quake – Museu do Terramoto de Lisboa e proposta de exposição itinerante
… e a diversificação de públicos. O conceito de edutainment revela-se particularmente eficaz na articulação entre entretenimento e educação, favorecendo o envolvimento ativo dos visitantes com conteúdos históricos e científicos. Complementarmente, o estudo propõe o desenvolvimento de um modelo de …
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Učenje kroz igru u elektronskom obrazovanju
… veće zadovoljstvo studenata. Učenje kroz igru (edutainment) se odnosi na hibridni metod obrazovanja koji koristi zabavne aktivnosti zasnovane na multimediji za realizaciju edukativnih aktivnosti. U procesu elektronskog obrazovanja često se upotrebljava sistem za upravljanje učenjem (Learning …
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Embodied Pedagogical Agents: From Visual Impact to Pedagogical Implications
… guides, etc. Since long, they also appear in edutainment and infotainment settings. The thesis addresses psychological, cognitive and social aspects of embodied virtual characters in pedagogical contexts with respect to ‘static visual characteristics’, i.e. underlying visual characteristics. …
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Dominating the Disease: A Transnational Feminist Perspective of U.S. Health Coloniality
… The first case study is a transnational edutainment project between U.S. organizations, the South African ministry of education, using actors from many countries in Africa, and set in three different African countries. The second case study is a transnational campaign that the U.S. …
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Interactive TV and learning among pre-adolescents: an analysis of innovation, communication technologies and education
… of youth groups to watch interactive TV's edutainment programmes. The methodology also involves qualitative data-collection methods, such as participant media activities recorded on a guided, open-end, diary-style form and multitasking analyses, to provide in-depth understanding of …
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A communication strategy for development initiatives with special reference to a population development case study in North-Eastern Kwazulu-Natal
… enjoy the entertainment provided by roadshows. Edutainment combines entertainment with education, wfach is culturally not a new concept for these respondents. The older and more rural the respondents, the more they value interpersonal communication, but of the mass media, radio is the most …
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Perceptions of risk for HIV amongst South African university students: the impact of the MTV film “Shuga”
… of discussion sessions that follow up on edutainment media pieces attempting to promote positive behavioural change vis-à-vis HIV. While the study did not focus in depth on why the follow-up discussion sessions had a higher impact than film-viewing alone, the discussion sessions allowed …
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Children's Music, MP3 Players, and Expressive Practices at a Vermont Elementary School: Media Consumption as Social Organization among Schoolchildren
… and educators' turn toward corporate-produced "edutainment" for lessons, has reconfigured schools as central sites of children's media consumption. Off-brand MP3 players packaged with cheap and brightly colored earbuds have become more and more affordable, and marketers increasingly target kids …
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Aplicación de “foodball” en educación nutricional. Estudio y aplicación de un caso como elemento lúdico en el ámbito educativo
El uso de lenguajes y códigos relacionados con el Entretenimiento y el juego, mediante aplicaciones informáticas y medios digitales es un recurso que permite involucrar a los niños en la interiorización de contenidos que son particularmente complejos de adquirir en edades tempranas, con este fin se …
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Battlefield tourism: strategies and tactics for the development and tourism planning of the battlefields of the war of Independence/peninsular war in Spain and Portugal
… enhanced experience through creative tourism, edutainment and reenactment, and interpretation with interactive multisensory technology. Finally, empowerment of battlefields is achieved by historical significance and historical landscape awareness, supported by a strategic planification fostered …
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Análisis de eventos para evaluar competencias en experiencias de aprendizaje basadas en serious games
Actualmente, la atención de la educación superior está centrada en la adquisición de competencias por parte de los estudiantes en vez de la tradicional adquisición de conocimientos. Un aspecto relevante en la evaluación de competencias es el análisis del proceso seguido durante la experiencia de …
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Ludismo, gamificação e realidade aumentada : desenvolvimento de recursos educativos na área das expressões multimédia
O tema proposto nesta tese aborda a problemática da introdução de estratégias de gamificação por meio de objetos didáticos tecnológicos mediados por livros aumentados (augmented books) em contextos de aprendizagem formal, sugerindo uma parceria simbiótica entre o livro tradicional em formato de …