Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 16 of 16 for “"Dungeons"”.
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An Examination of Gaming Environments in Dungeons and Dragons Groups
<p>Tabletop Role-Playing Games (TRPG) like <em>Dungeons & Dragons</em> are unique phenomena within the topics of game-based learning and gamification of leadership development.<em> </em>Games in general are used for both game-based learning (learning from playing games) and as sources of …
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Liberty, Post-Colonialism, and RuneQuest: the discourse of Imperialism in tabletop RPGs
… on Tabletop RPGs observes a clear problem with Dungeons & Dragons; that its system, setting, and rules utilize and reinforce colonial frameworks, primarily race and civilization, for the purpose of entertainment and storytelling. Developing fields of scholarship on Tabletop RPGs, however, …
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The Dragon's Eye: A Quest for Tabletop Role-Playing's Visual Culture
… has always been defined and dominated by <em>Dungeons & Dragons (D&D)</em>, the game that pioneered the industry in the 1970’s. Meanwhile during this time, independent games have consistently innovated new ways of utilizing this highly creative field both in contrast and in concert with …
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Dungeon Flow: Player Experiences of Flow in World of Warcraft
… happened while participants were playing in "dungeons" within the game, and common messages within these segments were proposed. The study ultimately yielded many implications for future research regarding flow and video games.
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Satan’s Game
… hidden within their town. Daniel, an avid fan of Dungeons and Dragons, is the dungeon master for his other four friends that would love most to ignore the rest of the world and keep making worlds for them to explore. The problems of school, dramas of teenagers, and of course the surprises of magic …
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Natural 20: A Novel
… uses various means of escape—including playing Dungeons and Dragons, video games, and reading. At various times throughout, the novel follows Chester into these worlds and helps the reader understand Chester to a deeper degree by exploring the worlds he's creating. Eventually, the real world, …
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Beyond the table and into the dungeon: a study into queer and neurodivergent experiences of identity within tabletop roleplaying games
… of interviews and gameplay using the games Dungeons and Dragons and Call of Cthulhu respectively. The results showed that participants used TTRPGs as a way to explore their possible selves in a low-stakes environment. Additionally, the participants displayed a fascination with robots – …
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Jouer (dans) le texte : des jeux de rôle aux médias interactifs narratifs informatisés
… recreational role-playing games (e.g.: Advanced Dungeons & Dragons) are seen as precursors to computerized interactive narrative media (i.e. such as computerized text-based adventure games, Muds, CD-Roms, hypertext narratives, etc.). After a review of various conceptions of interactivity, play is …
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Proyecto fotográfico, “Ecos del Pasado”, una transmediación del juego a la realidad icónica
The project began in 2014 as a campaign for the Dungeons & Dragons (D&D) roleplaying game. The heroes that were created to be part of this campaign of the wellknown role-playing game, which lasted 3 years and inspired a session that seeks to portray them as we imagine them in their reality, …
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Tabletop Role-Playing Games and the Actual Play Show: Author, Audience, and Adaptation
… some scholarly attention since the creation of Dungeons and Dragons in the 1970s, very few scholars have considered how TRPGs function as a vehicle for long-form narrative. As an inherently collaborative form of narrative, the TRPG demonstrates a unique relationship between author and audience, …
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Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced?
… models and principles, multiplayer games such as Dungeons and Dragons were analysed specifically for how multiple players navigate fictional inconsistencies within them. While they operate very differently to most single-player games in terms of their fiction, multiplayer games still provide …
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Questioning Voices: Dissention and Dialogue in the Poetry of Emily and Anne Brontë
… kingdom soon waned. However, it is in the dungeons and prisons of Gondal and within these early poems that Anne's distinct voice emerges and enters into a dialogue with her readers, her sister, and herself. The interior dialogues that her heroines engage in become explorations of the …
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Carceral civil society: Citizenship and communities in a U.S. prison
… and playing games such as fantasy football and Dungeons & Dragons. Political and social citizenship practices were a form of community building which in turn created the space for a new dimension of identity, one that had the potential to transcend race, gang affiliation and other primary …
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Narrative at Risk: Accident and Teleology in American Culture, 1963-2013
… condemnation of chance in TSR's roleplaying game Dungeons & Dragons: 1974). I then scrutinize games of chance in three other texts: Michael Cimino's film The Deer Hunter: 1978); Thomas Pynchon's novel Gravity's Rainbow: 1973); and Sam Lipsyte's short story "The Dungeon Master": 2010). These three …
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Návrh a implementace 2D hry v Unity
Cílem této práce je vytvořit 2d rougelike platformovací hru se základním chováním nepřátel a skládáním úrovní z modulů. Hra bude tvořena v herním enginu Unity.