Global ETD Search

Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.

Results

Showing 1 to 2 of 2 for “"Content-Based Learning"”.

  1. Playing to Win: Applying Cognitive Theory and Gamification to Augmented Reality for Enhanced Mathematical Outcomes in Underrepresented Student Populations

    … potential to engage students and transform their learning of STEM concepts. AR blends the real and virtual worlds by overlaying computer-generated content such as images, animations, and 3D models directly onto the student's view of the real world. Visual representations of STEM concepts using AR …

    vt Repository record for Playing to Win: Applying Cognitive Theory and Gamification to Augmented Reality for Enhanced Mathematical Outcomes in Underrepresented Student Populations (opens in a new tab)

  2. Intermediate Russian Through Formula Tales

    … the participant-students is analyzed. Cognitive learning theory, noticing hypothesis, and content-based instruction provide the theoretical framework for the study.

    mississippi Repository record for Intermediate Russian Through Formula Tales (opens in a new tab)