Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 20 of 32 for “"Character Animation"”.
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Real-Time Character Animation for Computer Games
The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper …
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Supplementing Frequency Domain Interpolation Methods for Character Animation
The animation of human characters entails difficulties exceeding those met simulating objects, machines or plants. A person's gait is a product of nature affected by mood and physical condition. Small deviations from natural movement are perceived with ease by an unforgiving audience. Motion …
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Character animation for real-time natural gesture generation
Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, June 1999.
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Exploiting Novel Deep Learning Architecture in Character Animation Pipelines
… proposed for improving different blocks in the character animation pipelines resulting in less manual work and more realistic character animation. To that purpose, we describe a variety of cutting-edge deep learning approaches that have been applied to the field of human motion modelling and …
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Automatic skeletonization and skin attachment for realistic character animation.
The realism of character animation is associated with a number of tasks ranging from modelling, skin defonnation, motion generation to rendering. In this research we are concerned with two of them: skeletonization and weight assignment for skin deformation. The fonner is to generate a skeleton, …
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Learning force fields for limb control in character animation
… limb control to physically simulated character animation. Vector fields of joint torques, defined over joint angle space, have been shown in the neuroscience literature to be able to generate simple reaching motions in two dimensions when linearly combined with time-varying weights. In …
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Animist interface : experiments in mapping character animation to computer interface
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.
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Efficient ordinary differential equation-based modelling and skin deformations for character animation.
In the area of character animation, skin surface modelling, rigging and skin deforamtion are three essential aspects. Due to the different complexity of the characters, the time cost on creating corresponding skin surface model, animation skeleton in order to achieve diverse skin de- formations, …
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Motion capture based motion analysis and motion synthesis for human-like character animation.
… is recognised as a standard tool in the computer animation pipeline. It provides detailed movement for animators; however, it also introduces problems and brings concerns for creating realistic and convincing motion for character animation. In this thesis, the post-processing techniques are …
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Procedural animation: towards studio solutions for believability
… key-frame movement performances and procedural animation. It is geared towards building a theory of practice that would help develop a succinct method for generating believable character animation using procedural animation. This research places an emphasis on a practical aproach to the theory …
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Character Body Expression in 3D Computer Animation: a New Posing Approach.
Creation of 3D character animations is a complex and time-consuming process, and the character animator has to simultaneously consider a multitude of factors in order to create high quality expressive animation. The 12 Principles of Animation are traditionally considered as the main guidelines for …
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Interface natural em 3D para animações interativas
The task of producing 3D character animation may be arduous and tedious for the animator when he lacks the techniques and tools to facilitate and streamline the outcome of his work. Choosing appropriate methods and tools, both hardware and software, have been often crucial to success. In this …
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IMPS : implicit surfaces for interactive animated characters
… skin which exhibits desired properties for animation such as squash and stretch. Because of their high computational cost to render, implicit surfaces have not been used extensively in the real-time graphics domain. This thesis discusses the problems and some solutions in the application of …
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Motion capture data processing, retrieval and recognition.
Character animation plays an essential role in the area of featured film and computer games. Manually creating character animation by animators is both tedious and inefficient, where motion capture techniques (MoCap) have been developed and become the most popular method for creating realistic …
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DISE : a game technology-based digital interactive storytelling framework
… Storytelling system involving a story manager, a character engine, an action engine, a planner, a 3D game engine and a set of editors for story data, world environment modelling and real-time character animation. The framework is described in detail and specified to meet the requirement of …
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Whoever Said Change Was Good: The Transforming Body of the Disney Villainess
… dissertation examines female figures in Disney animation through the lens of Laban Movement Analysis (LMA), a system for observing and articulating movement qualities. Drawing from six major films released between 1937 and 2010, I focus my inquiry on how the bodies and movement of Disneys …
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Mesh modification using deformation gradients
Computer-generated character animation, where human or anthropomorphic characters are animated to tell a story, holds tremendous potential to enrich education, human communication, perception, and entertainment. However, current animation procedures rely on a time consuming and difficult process …
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Skin deformation and animation of character models based on static and dynamic ordinary differential equations.
Animated characters play an important role in the field of computer animation, simulation and games. The basic criterion of good character animation is that the animated characters should appear realistic. This can be achieve through proper skin deformations for characters. Although various skin …
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A linear framework for character skinning
Character animation is the process of modelling and rendering a mobile character in a virtual world. It has numerous applications both off-line, such as virtual actors in films, and real-time, such as in games and other virtual environments. There are a number of algorithms for determining the …
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