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Showing 1 to 20 of 32 for “"Character Animation"”.

  1. Real-Time Character Animation for Computer Games

    The importance of real-time character animation in computer games has increased considerably over the past decade. Due to advances in computer hardware and the achievement of great increases in computational speed, the demand for more realism in computer games is continuously growing. This paper …

    bournemouth Repository record for Real-Time Character Animation for Computer Games (opens in a new tab)

  2. Supplementing Frequency Domain Interpolation Methods for Character Animation

    The animation of human characters entails difficulties exceeding those met simulating objects, machines or plants. A person's gait is a product of nature affected by mood and physical condition. Small deviations from natural movement are perceived with ease by an unforgiving audience. Motion …

    east-anglia Repository record for Supplementing Frequency Domain Interpolation Methods for Character Animation (opens in a new tab)

  3. Character animation for real-time natural gesture generation

    Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, June 1999.

    mit Repository record for Character animation for real-time natural gesture generation (opens in a new tab)

  4. Exploiting Novel Deep Learning Architecture in Character Animation Pipelines

    … proposed for improving different blocks in the character animation pipelines resulting in less manual work and more realistic character animation. To that purpose, we describe a variety of cutting-edge deep learning approaches that have been applied to the field of human motion modelling and …

    york Repository record for Exploiting Novel Deep Learning Architecture in Character Animation Pipelines (opens in a new tab)

  5. Automatic skeletonization and skin attachment for realistic character animation.

    The realism of character animation is associated with a number of tasks ranging from modelling, skin defonnation, motion generation to rendering. In this research we are concerned with two of them: skeletonization and weight assignment for skin deformation. The fonner is to generate a skeleton, …

    bournemouth Repository record for Automatic skeletonization and skin attachment for realistic character animation. (opens in a new tab)

  6. Learning force fields for limb control in character animation

    … limb control to physically simulated character animation. Vector fields of joint torques, defined over joint angle space, have been shown in the neuroscience literature to be able to generate simple reaching motions in two dimensions when linearly combined with time-varying weights. In …

    mit Repository record for Learning force fields for limb control in character animation (opens in a new tab)

  7. Animist interface : experiments in mapping character animation to computer interface

    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1997.

    mit Repository record for Animist interface : experiments in mapping character animation to computer interface (opens in a new tab)

  8. Efficient ordinary differential equation-based modelling and skin deformations for character animation.

    In the area of character animation, skin surface modelling, rigging and skin deforamtion are three essential aspects. Due to the different complexity of the characters, the time cost on creating corresponding skin surface model, animation skeleton in order to achieve diverse skin de- formations, …

    bournemouth Repository record for Efficient ordinary differential equation-based modelling and skin deformations for character animation. (opens in a new tab)

  9. Motion capture based motion analysis and motion synthesis for human-like character animation.

    … is recognised as a standard tool in the computer animation pipeline. It provides detailed movement for animators; however, it also introduces problems and brings concerns for creating realistic and convincing motion for character animation. In this thesis, the post-processing techniques are …

    bournemouth Repository record for Motion capture based motion analysis and motion synthesis for human-like character animation. (opens in a new tab)

  10. Procedural animation: towards studio solutions for believability

    … key-frame movement performances and procedural animation. It is geared towards building a theory of practice that would help develop a succinct method for generating believable character animation using procedural animation. This research places an emphasis on a practical aproach to the theory …

    nott-trent Repository record for Procedural animation: towards studio solutions for believability (opens in a new tab)

  11. Character Body Expression in 3D Computer Animation: a New Posing Approach.

    Creation of 3D character animations is a complex and time-consuming process, and the character animator has to simultaneously consider a multitude of factors in order to create high quality expressive animation. The 12 Principles of Animation are traditionally considered as the main guidelines for …

    bournemouth Repository record for Character Body Expression in 3D Computer Animation: a New Posing Approach. (opens in a new tab)

  12. Interface natural em 3D para animações interativas

    The task of producing 3D character animation may be arduous and tedious for the animator when he lacks the techniques and tools to facilitate and streamline the outcome of his work. Choosing appropriate methods and tools, both hardware and software, have been often crucial to success. In this …

    brazil-uerj Repository record for Interface natural em 3D para animações interativas (opens in a new tab)

  13. IMPS : implicit surfaces for interactive animated characters

    … skin which exhibits desired properties for animation such as squash and stretch. Because of their high computational cost to render, implicit surfaces have not been used extensively in the real-time graphics domain. This thesis discusses the problems and some solutions in the application of …

    mit Repository record for IMPS : implicit surfaces for interactive animated characters (opens in a new tab)

  14. Motion capture data processing, retrieval and recognition.

    Character animation plays an essential role in the area of featured film and computer games. Manually creating character animation by animators is both tedious and inefficient, where motion capture techniques (MoCap) have been developed and become the most popular method for creating realistic …

    bournemouth Repository record for Motion capture data processing, retrieval and recognition. (opens in a new tab)

  15. DISE : a game technology-based digital interactive storytelling framework

    … Storytelling system involving a story manager, a character engine, an action engine, a planner, a 3D game engine and a set of editors for story data, world environment modelling and real-time character animation. The framework is described in detail and specified to meet the requirement of …

    liverpool-jm Repository record for DISE : a game technology-based digital interactive storytelling framework (opens in a new tab)

  16. Whoever Said Change Was Good: The Transforming Body of the Disney Villainess

    … dissertation examines female figures in Disney animation through the lens of Laban Movement Analysis (LMA), a system for observing and articulating movement qualities. Drawing from six major films released between 1937 and 2010, I focus my inquiry on how the bodies and movement of Disneys …

    york Repository record for Whoever Said Change Was Good: The Transforming Body of the Disney Villainess (opens in a new tab)

  17. Mesh modification using deformation gradients

    Computer-generated character animation, where human or anthropomorphic characters are animated to tell a story, holds tremendous potential to enrich education, human communication, perception, and entertainment. However, current animation procedures rely on a time consuming and difficult process …

    mit Repository record for Mesh modification using deformation gradients (opens in a new tab)

  18. Skin deformation and animation of character models based on static and dynamic ordinary differential equations.

    Animated characters play an important role in the field of computer animation, simulation and games. The basic criterion of good character animation is that the animated characters should appear realistic. This can be achieve through proper skin deformations for characters. Although various skin …

    bournemouth Repository record for Skin deformation and animation of character models based on static and dynamic ordinary differential equations. (opens in a new tab)

  19. A linear framework for character skinning

    Character animation is the process of modelling and rendering a mobile character in a virtual world. It has numerous applications both off-line, such as virtual actors in films, and real-time, such as in games and other virtual environments. There are a number of algorithms for determining the …

    cape-town Repository record for A linear framework for character skinning (opens in a new tab)

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