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Virginia Tech

A metrics study in Virtual Reality

Abstract

dc:description.abstract

Virtual Reality is a young field and needs more research to mature. In order to help speed the maturity process research was performed to see if knowledge from the domain of software engineering could be applied to the development of Virtual Reality software. Software engineering is a field within computer science that studies how to improve both product and process. One of the sub-fields of software engineering is metrics, which seeks to measure software products and processes. This allows for prediction of certain attributes such as quality. There are several software toolkits that exist in virtual reality that have not had formal software engineering methodologies applied during their development. This research looks at applying knowledge gained from the metrics discipline to the software toolkits used in virtual reality. When metrics are used to measure the toolkits in virtual reality, the metrics seem to behave--produce similar significant correlations--in a similar fashion as when they are applied in previously studied domains.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Computer Science
Department dc:contributor.department
Computer Science
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2004

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Ray, Andrew A.
Chairs dc:contributor.committeechair
  • Henry, Sallie M.
  • Kriz, Ronald D.
Committee member dc:contributor.committeemember
  • Edwards, Stephen H.

Subjects

dc:subject × 3

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
etd-08162004-151208
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/10075

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Ray, Andrew A.. A metrics study in Virtual Reality. masters thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/10075