{"id":{"repo_id":"vt","oai_identifier":"oai:vtechworks.lib.vt.edu:10919/10075"},"canonical_url":"https://search.dev.ndltd.org/etd/vt/oai:vtechworks.lib.vt.edu:10919/10075","repository":{"repo_id":"vt","name":"Virginia Tech","base_url":"https://vtechworks.lib.vt.edu/oai/request"},"display":{"title":"A metrics study in Virtual Reality","abstract":"Virtual Reality is a young field and needs more research to mature. In order to help speed the maturity process research was performed to see if knowledge from the domain of software engineering could be applied to the development of Virtual Reality software. Software engineering is a field within computer science that studies how to improve both product and process. One of the sub-fields of software engineering is metrics, which seeks to measure software products and processes. This allows for prediction of certain attributes such as quality. There are several software toolkits that exist in virtual reality that have not had formal software engineering methodologies applied during their development. This research looks at applying knowledge gained from the metrics discipline to the software toolkits used in virtual reality. When metrics are used to measure the toolkits in virtual reality, the metrics seem to behave--produce similar significant correlations--in a similar fashion as when they are applied in previously studied domains.","abstract_html":"Virtual Reality is a young field and needs more research to mature. In order to help speed the maturity process research was performed to see if knowledge from the domain of software engineering could be applied to the development of Virtual Reality software. Software engineering is a field within computer science that studies how to improve both product and process. One of the sub-fields of software engineering is metrics, which seeks to measure software products and processes. This allows for prediction of certain attributes such as quality. There are several software toolkits that exist in virtual reality that have not had formal software engineering methodologies applied during their development. This research looks at applying knowledge gained from the metrics discipline to the software toolkits used in virtual reality. When metrics are used to measure the toolkits in virtual reality, the metrics seem to behave--produce similar significant correlations--in a similar fashion as when they are applied in previously studied domains.","abstract_has_math":false,"creators":["Ray, Andrew A."],"institution":"Virginia Tech","degree_name":"Master of Science","degree_level":"masters","degree_discipline":"Computer Science","degree_department":"Computer Science","school":null,"contributors":[],"advisors":[],"committee_chairs":["Henry, Sallie M.","Kriz, Ronald D."],"committee_members":["Edwards, Stephen H."],"year":2004,"date_issued":"2004-07-26","date_published":"2004-07-26","updated_at":"2026-07-22T22:20:20Z","subjects":["Virtual Reality","metrics","software engineering"],"languages":[],"rights":["In Copyright"],"rights_urls":["http://rightsstatements.org/vocab/InC/1.0/"],"identifier_entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["etd-08162004-151208"],"render_values":[{"text":"etd-08162004-151208","href":null,"code":true}]}]},"links":{"outbound_url":"http://hdl.handle.net/10919/10075","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.committeechair","label":"Committee Chair","values":["Henry, Sallie M.","Kriz, Ronald D."]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Edwards, Stephen H."]},{"key":"dc:contributor.department","label":"Department","values":["Computer Science"]},{"key":"dc:creator","label":"Author","values":["Ray, Andrew A."]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2011-08-06T16:05:50Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2011-08-06T16:05:50Z","2004-08-23"]},{"key":"dc:date.issued","label":"Date","values":["2004-07-26"]},{"key":"dc:publisher","label":"Institution","values":["Virginia Tech"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_level","label":"Degree Level","values":["masters"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Virginia Polytechnic Institute and State University"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Virtual Reality","metrics","software engineering"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:rights","label":"Dc Rights","values":["In Copyright"]},{"key":"dc:rights.uri","label":"Rights URI","values":["http://rightsstatements.org/vocab/InC/1.0/"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["etd-08162004-151208"]},{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/10919/10075"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Virtual Reality is a young field and needs more research to mature. 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