Back to results

York University

Exploiting Novel Deep Learning Architecture in Character Animation Pipelines

Abstract

dc:description.abstract

This doctoral dissertation aims to show a body of work proposed for improving different blocks in the character animation pipelines resulting in less manual work and more realistic character animation. To that purpose, we describe a variety of cutting-edge deep learning approaches that have been applied to the field of human motion modelling and character animation. The recent advances in motion capture systems and processing hardware have shifted from physics-based approaches to data-driven approaches that are heavily used in the current game production frameworks. However, despite these significant successes, there are still shortcomings to address. For example, the existing production pipelines contain processing steps such as marker labelling in the motion capture pipeline or annotating motion primitives, which should be done manually. In addition, most of the current approaches for character animation used in game production are limited by the amount of stored animation data resulting in many duplicates and repeated patterns. We present our work in four main chapters. We first present a large dataset of human motion called MoVi. Secondly, we show how machine learning approaches can be used to automate proprocessing data blocks of optical motion capture pipelines. Thirdly, we show how generative models can be used to generate batches of synthetic motion sequences given only weak control signals. Finally, we show how novel generative models can be applied to real-time character control in the game production.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Ghorbani, Saeed
Advisor dc:contributor.advisor
  • Troje, Nikolaus

Subjects

dc:subject × 2

Rights

dc:rights
Statement dc:rights
  • Author owns copyright, except where explicitly noted. Please contact the author directly with licensing requests.
Language dc:language
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10315/40598
OAI identifier oai:identifier
oai:yorkspace.library.yorku.ca:10315/40598

Chain of custody

source
Harvested from
York University
Base URL
yorkspace.library.yorku.ca/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Ghorbani, Saeed. Exploiting Novel Deep Learning Architecture in Character Animation Pipelines. 2022. http://hdl.handle.net/10315/40598