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York University

Developing a Theory of Subjectivity for Video Gaming

Abstract

dc:description.abstract

Video game studies in mainstream psychology are often limited to investigating the positive and negative effects of playing on mental health. These studies adhere to a reductionist perspective trying to make a direct link between violence, depression, or anxiety and playing video games. I argue that to fully understand the subjective experience of video gaming, there is a need to develop a theory of subjectivity that can explain why and how immersion happens in the experience of playing video games. To develop this theory, I compare the experience of playing video games to the experience of watching a movie and then, based on preexisting subjectivity theories in cinema, I try to develop a similar theory for gaming experience. Based on the empirical data collected from interviewing gamers and my theoretical insights, I provide a theory of subjectivity which explains the subjective experience of playing video games.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Miller, Tony
Advisor dc:contributor.advisor
  • Teo, Thomas

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • Author owns copyright, except where explicitly noted. Please contact the author directly with licensing requests.
Language dc:language
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10315/37854
OAI identifier oai:identifier
oai:yorkspace.library.yorku.ca:10315/37854

Chain of custody

source
Harvested from
York University
Base URL
yorkspace.library.yorku.ca/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Miller, Tony. Developing a Theory of Subjectivity for Video Gaming. 2020. http://hdl.handle.net/10315/37854