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York University

Visual Attention in Dynamic Environments and its Application to Playing Online Games

Abstract

dc:description.abstract

Abstract In this thesis we present a prototype of Cognitive Programs (CPs) - an executive controller built on top of Selective Tuning (ST) model of attention. CPs enable top-down control of visual system and interaction between the low-level vision and higher-level task demands. Abstract We implement a subset of CPs for playing online video games in real time using only visual input. Two commercial closed-source games - Canabalt and Robot Unicorn Attack - are used for evaluation. Their simple gameplay and minimal controls put the emphasis on reaction speed and attention over planning. Abstract Our implementation of Cognitive Programs plays both games at human expert level, which experimentally proves the validity of the concept. Additionally we resolved multiple theoretical and engineering issues, e.g. extending the CPs to dynamic environments, finding suitable data structures for describing the task and information flow within the network and determining the correct timing for each process.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kotseruba, Iuliia
Advisor dc:contributor.advisor
  • Tsotsos, John K

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • Author owns copyright, except where explicitly noted. Please contact the author directly with licensing requests.
Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10315/32339
OAI identifier oai:identifier
oai:yorkspace.library.yorku.ca:10315/32339

Chain of custody

source
Harvested from
York University
Base URL
yorkspace.library.yorku.ca/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Kotseruba, Iuliia. Visual Attention in Dynamic Environments and its Application to Playing Online Games. 2016. http://hdl.handle.net/10315/32339