{"id":{"repo_id":"wustl","oai_identifier":"oai:openscholarship.wustl.edu:etd-1506"},"canonical_url":"https://search.dev.ndltd.org/etd/wustl/oai:openscholarship.wustl.edu:etd-1506","repository":{"repo_id":"wustl","name":"Washington University in St. Louis","base_url":"https://openscholarship.wustl.edu/do/oai/"},"display":{"title":"An Environment for Stroke Therapy Game Authoring","abstract":"Stroke is the leading cause of disability in the industrialized world. The disabilities caused by stroke can significantly impact the quality of daily life for stroke survivors. Studies show that a high number of daily body movement repetitions can help recover lost motor functionality. However, many stroke patients do not perform the home exercises needed to reach this high number of repetitions. Games for rehabilitation have been shown to provide motivation to perform home exercises. However, because stroke can leave survivors with different levels of disability, custom games are required. Creating custom games, though, is time consuming and requires advanced programming knowledge. A tool for quick and easy game development is a solution to this problem. In this masterΓÇÖs project, I collaborated with a doctoral occupational therapy student to take steps towards developing a game authoring environment custom to therapists.","abstract_html":"Stroke is the leading cause of disability in the industrialized world. The disabilities caused by stroke can significantly impact the quality of daily life for stroke survivors. Studies show that a high number of daily body movement repetitions can help recover lost motor functionality. However, many stroke patients do not perform the home exercises needed to reach this high number of repetitions. Games for rehabilitation have been shown to provide motivation to perform home exercises. However, because stroke can leave survivors with different levels of disability, custom games are required. Creating custom games, though, is time consuming and requires advanced programming knowledge. A tool for quick and easy game development is a solution to this problem. In this masterΓÇÖs project, I collaborated with a doctoral occupational therapy student to take steps towards developing a game authoring environment custom to therapists.","abstract_has_math":false,"creators":["Tam, Simon"],"institution":null,"degree_name":"Master of Arts (MA)","degree_level":"Thesis","degree_discipline":"Computer Science and Engineering","degree_department":null,"school":null,"contributors":["Caitlin Kelleher"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2010,"date_issued":"2010-01-01T08:00:00Z","date_published":"2010-01-01T08:00:00Z","updated_at":"2026-07-24T06:13:31Z","subjects":[],"languages":["English (en)"],"rights":[],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier.doi","label":"DOI","values":["https://doi.org/10.7936/K7GH9G0Z"],"render_values":[{"text":"https://doi.org/10.7936/K7GH9G0Z","href":"https://doi.org/10.7936/K7GH9G0Z","code":true}]}]},"links":{"outbound_url":"https://openscholarship.wustl.edu/etd/507","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Caitlin Kelleher"]},{"key":"dc:creator","label":"Author","values":["Tam, Simon"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2010-01-01T08:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science and Engineering"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Arts (MA)"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["English (en)"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://openscholarship.wustl.edu/etd/507"]},{"key":"dc:identifier.doi","label":"DOI","values":["https://doi.org/10.7936/K7GH9G0Z"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Stroke is the leading cause of disability in the industrialized world. The disabilities caused by stroke can significantly impact the quality of daily life for stroke survivors. Studies show that a high number of daily body movement repetitions can help recover lost motor functionality. However, many stroke patients do not perform the home exercises needed to reach this high number of repetitions. Games for rehabilitation have been shown to provide motivation to perform home exercises. However, because stroke can leave survivors with different levels of disability, custom games are required. Creating custom games, though, is time consuming and requires advanced programming knowledge. A tool for quick and easy game development is a solution to this problem. In this masterΓÇÖs project, I collaborated with a doctoral occupational therapy student to take steps towards developing a game authoring environment custom to therapists."]},{"key":"dc:title","label":"Title","values":["An Environment for Stroke Therapy Game Authoring"]}]}],"canonical_facts":{"dc:contributor":["Caitlin Kelleher"],"dc:creator":["Tam, Simon"],"dc:date.available":["2010-01-01T08:00:00Z"],"dc:description.abstract":["Stroke is the leading cause of disability in the industrialized world. The disabilities caused by stroke can significantly impact the quality of daily life for stroke survivors. Studies show that a high number of daily body movement repetitions can help recover lost motor functionality. However, many stroke patients do not perform the home exercises needed to reach this high number of repetitions. Games for rehabilitation have been shown to provide motivation to perform home exercises. However, because stroke can leave survivors with different levels of disability, custom games are required. Creating custom games, though, is time consuming and requires advanced programming knowledge. A tool for quick and easy game development is a solution to this problem. In this masterΓÇÖs project, I collaborated with a doctoral occupational therapy student to take steps towards developing a game authoring environment custom to therapists."],"dc:identifier":["https://openscholarship.wustl.edu/etd/507"],"dc:identifier.doi":["https://doi.org/10.7936/K7GH9G0Z"],"dc:language":["English (en)"],"dc:title":["An Environment for Stroke Therapy Game Authoring"],"thesis:degree_discipline":["Computer Science and Engineering"],"thesis:degree_level":["Thesis"],"thesis:degree_name":["Master of Arts (MA)"]},"updated_at":"2026-07-24T06:13:31Z"}