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Western Kentucky University

Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games

Abstract

dc:description.abstract

In this paper, I survey past and present tools available to text adventure game authors, and then describe a new product: the Text Adventure Design Assistant (TA DA!), a visual programming system for creating text adventure games. My system consists of two parts: an abstract framework which defines an archetypical game, and a user interface which allows for the construction of games in a visual manner by manipulating the elements of the abstract game to produce a concrete design. The two most popular contemporary programming languages for creating text adventure games, TADS and Inform, are compared and contrasted, and my abstract framework is adapted to both of these languages. The traditional pencil-and-paper design process used by adventure game authors is studied and its application to the development of TA DA! is described. Finally, the implications of TA DA! and similar advances in visual programming are discussed and I predict future trends in the design of both adventure games and other application domains based on this work.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Discipline thesis:degree_discipline
Department of Mathematics and Computer Science
Year
1997

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Molley, Sean

Subjects

dc:subject × 4

Identifiers

dc:identifier.*
Repository record dc:identifier
https://digitalcommons.wku.edu/theses/347
OAI identifier oai:identifier
oai:digitalcommons.wku.edu:theses-1350

Chain of custody

source
Harvested from
Western Kentucky University
Base URL
digitalcommons.wku.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Molley, Sean. Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games. 1997. https://digitalcommons.wku.edu/theses/347