Back to results

University of Windsor

Agent-based Crowd Simulation Modelling for a Gaming Environment

Abstract

dc:description.abstract

Crowd simulation study has become a favorite subject in the computer graphics community in the past three decades. It usually is a sub-function within many applications such as video games, films, and public security. This thesis proposes an independent crowd simulation model that is capable of running an Agent-based method through a gaming environment. It can simulate realistic human crowds with user-controllable features to provide a gaming-like experience. Our approach features an enhanced rendering system based on Distinguishable Agents Generating Method (DAGM). This method can generate distinguishable and scalable 3D human models in real-time. We also introduce our Multi-layer Collision System (MCS), which features a collision-message collection system and an evaluation processing system. We also introduce Building & City-planning Generating System (BCGS) for the purpose of setting up obstacles for the crowd during an evacuation simulation. Moreover, in this thesis, we also extend the study to other aspects such as crisis training and human animations to provide a complete agent-based crowd simulation model.

Degree

thesis:*
Name thesis:degree_name
M.Sc.
Level thesis:degree_level
Masters
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Windsor
Year dc:date.issued
2017

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Sun, Songqiao
Advisor dc:contributor.advisor
  • Ahmad, Imran Shafiq
Contributors dc:contributor
  • djohnst@uwindsor.ca

Rights

dc:rights
Language dc:language.iso
en_CA

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/20.500.14776/7667
OAI identifier oai:identifier
oai:uwindsor.scholaris.ca:20.500.14776/7667

Chain of custody

source
Harvested from
University of Windsor
Base URL
uwindsor.scholaris.ca/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
related terms
citation

Sun, Songqiao. Agent-based Crowd Simulation Modelling for a Gaming Environment. Masters thesis, University of Windsor, 2017. https://hdl.handle.net/20.500.14776/7667