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Wake Forest University

Quarantine: A Bioethics Game

Abstract

dc:description.abstract

Games can be effective tools for teaching and learning. Quarantine is a game designed as a complementary tool for learning and applying bioethical theories, principles, and methods to unique bioethical situations. It creates a format for players to discuss and resolve bioethical issues such as patient equity and resource allocation. This thesis discusses the relationship between education and gaming and the role of Quarantine as a complementary educational game. It also explains how Quarantine directly relates to and exemplifies bioethical topics, theories, principles, and methods. Finally, the thesis discusses how Quarantine can most effectively be used by teachers.

Degree

thesis:*
Grantor dc:publisher
Wake Forest University
Year dc:date.issued
2017

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Olson, Jon

Subjects

dc:subject × 1

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10339/89878
OAI identifier oai:identifier
oai:wakespace.lib.wfu.edu:10339/89878

Chain of custody

source
Harvested from
Wake Forest University
Base URL
wakespace.lib.wfu.edu/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
related terms
citation

Olson, Jon. Quarantine: A Bioethics Game. Wake Forest University, 2017. http://hdl.handle.net/10339/89878