Wake Forest University
Dungeon Flow: Player Experiences of Flow in World of Warcraft
Abstract
dc:description.abstractThis study sought to explore player experiences of flow in the Massively Multiplayer Online Game (MMO) World of Warcraft. Data from personal interviews, conducted after one-hour play sessions, was compared to Csikszentmihalyi's proposed elements of flow to determine in what segments of the game each participant experienced flow, if any. Recordings from the play sessions were then analyzed to determine what messages coincided with these flow segments. Results suggested that 2 of the 5 participants experienced a flow state, with 3 flow segments identified overall. All three of the flow segments identified happened while participants were playing in "dungeons" within the game, and common messages within these segments were proposed. The study ultimately yielded many implications for future research regarding flow and video games.
Degree
thesis:*- Grantor dc:publisher
- Wake Forest University
- Year dc:date.issued
- 2010
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Thames, Ryan C.
Subjects
dc:subject × 1Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/10339/30415
- OAI identifier oai:identifier
- oai:wakespace.lib.wfu.edu:10339/30415