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Wayne State University

Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach

Abstract

dc:description.abstract

<p>This study investigated risk for problem video game play (PVGP) and motivation for play in emerging adult college students. A sample of 700 undergraduate students were recruited to participate in an online survey. A person-centered approach was utilized to examine risk for PVGP, and found three clusters of individuals representing a High Functioning/High Gaming group, A Low Functioning/Moderate Gaming group, and a High Functioning/Low Gaming group. For motivation it was found that participants who derived satisfaction of higher order needs from video game play had an increased likelihood of PVGP. In addition, individuals who had lower satisfaction with physiological needs, were more likely to play video games as a means of escape.</p>

Degree

thesis:*
Name thesis:degree_name
Ph.D.
Level thesis:degree_level
Open Access Dissertation
Discipline thesis:degree_discipline
Psychology
Year dc:date.available
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kohl, Amy Beth
Contributors dc:contributor
  • Robert T. Partridge

Subjects

dc:subject × 4

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:digitalcommons.wayne.edu:oa_dissertations-2453

Chain of custody

source
Harvested from
Wayne State University
Base URL
digitalcommons.wayne.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Kohl, Amy Beth. Video Game Addiction And Motivation In Emerging Adults: A Person-Centered Approach. Open Access Dissertation thesis, 2016. https://digitalcommons.wayne.edu/oa_dissertations/1454