{"id":{"repo_id":"wayne-thes","oai_identifier":"oai:digitalcommons.wayne.edu:oa_dissertations-2194"},"canonical_url":"https://search.dev.ndltd.org/etd/wayne-thes/oai:digitalcommons.wayne.edu:oa_dissertations-2194","repository":{"repo_id":"wayne-thes","name":"Wayne State University","base_url":"https://digitalcommons.wayne.edu/do/oai/"},"display":{"title":"Validating the process of designing and developing instructional materials using the rapid prototyping methodology","abstract":"The purpose of this study was to validate the use of a rapid prototyping methodology using qualitative methods in an effort to answer the following questions: 1. What does the instructional designer/developer do when using the rapid prototyping methodology? 2. What does the customer do when using the rapid prototyping methodology? 3. To what extent does the rapid prototyping methodology reduce the design and development cycle time? 4. To what extent does the rapid prototyping methodology produce a better instructional product? The participants of the study were instructional designers from a training and development consultant firm and some of their customers. The conclusions of this study indicate that the Emdicium rapid prototyping methodology is a valid model. The study also suggests that the instructional designer’s collaborative effort with the customer results in enhanced levels of satisfaction and that customer involvement through using and experiencing the prototype appears to be a major aspect of rapid prototyping. Additionally, it appears that cycle time is slightly increased when using the rapid prototyping methodology. Overall, the study seems to point to a win-win environment for both the customer and the design team when rapid prototyping methods are adopted.","abstract_html":"The purpose of this study was to validate the use of a rapid prototyping methodology using qualitative methods in an effort to answer the following questions: 1. What does the instructional designer/developer do when using the rapid prototyping methodology? 2. What does the customer do when using the rapid prototyping methodology? 3. To what extent does the rapid prototyping methodology reduce the design and development cycle time? 4. To what extent does the rapid prototyping methodology produce a better instructional product? The participants of the study were instructional designers from a training and development consultant firm and some of their customers. The conclusions of this study indicate that the Emdicium rapid prototyping methodology is a valid model. The study also suggests that the instructional designer’s collaborative effort with the customer results in enhanced levels of satisfaction and that customer involvement through using and experiencing the prototype appears to be a major aspect of rapid prototyping. Additionally, it appears that cycle time is slightly increased when using the rapid prototyping methodology. Overall, the study seems to point to a win-win environment for both the customer and the design team when rapid prototyping methods are adopted.","abstract_has_math":false,"creators":["Jones, Toni Stokes"],"institution":null,"degree_name":"Ph.D.","degree_level":"Open Access Dissertation","degree_discipline":"Instructional Technology","degree_department":null,"school":null,"contributors":["Dr. Rita Richey"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":1998,"date_issued":"1998-01-01T08:00:00Z","date_published":"1998-01-01T08:00:00Z","updated_at":"2026-07-24T06:00:03Z","subjects":[],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://digitalcommons.wayne.edu/oa_dissertations/1195","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Dr. Rita Richey"]},{"key":"dc:creator","label":"Author","values":["Jones, Toni Stokes"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2015-10-01T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Instructional Technology"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Open Access Dissertation"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Ph.D."]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://digitalcommons.wayne.edu/oa_dissertations/1195"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["The purpose of this study was to validate the use of a rapid prototyping methodology using qualitative methods in an effort to answer the following questions: 1. What does the instructional designer/developer do when using the rapid prototyping methodology? 2. What does the customer do when using the rapid prototyping methodology? 3. To what extent does the rapid prototyping methodology reduce the design and development cycle time? 4. To what extent does the rapid prototyping methodology produce a better instructional product? The participants of the study were instructional designers from a training and development consultant firm and some of their customers. The conclusions of this study indicate that the Emdicium rapid prototyping methodology is a valid model. The study also suggests that the instructional designer’s collaborative effort with the customer results in enhanced levels of satisfaction and that customer involvement through using and experiencing the prototype appears to be a major aspect of rapid prototyping. Additionally, it appears that cycle time is slightly increased when using the rapid prototyping methodology. Overall, the study seems to point to a win-win environment for both the customer and the design team when rapid prototyping methods are adopted."]},{"key":"dc:title","label":"Title","values":["Validating the process of designing and developing instructional materials using the rapid prototyping methodology"]}]}],"canonical_facts":{"dc:contributor":["Dr. Rita Richey"],"dc:creator":["Jones, Toni Stokes"],"dc:date.available":["2015-10-01T07:00:00Z"],"dc:description.abstract":["The purpose of this study was to validate the use of a rapid prototyping methodology using qualitative methods in an effort to answer the following questions: 1. What does the instructional designer/developer do when using the rapid prototyping methodology? 2. What does the customer do when using the rapid prototyping methodology? 3. To what extent does the rapid prototyping methodology reduce the design and development cycle time? 4. To what extent does the rapid prototyping methodology produce a better instructional product? The participants of the study were instructional designers from a training and development consultant firm and some of their customers. The conclusions of this study indicate that the Emdicium rapid prototyping methodology is a valid model. The study also suggests that the instructional designer’s collaborative effort with the customer results in enhanced levels of satisfaction and that customer involvement through using and experiencing the prototype appears to be a major aspect of rapid prototyping. Additionally, it appears that cycle time is slightly increased when using the rapid prototyping methodology. Overall, the study seems to point to a win-win environment for both the customer and the design team when rapid prototyping methods are adopted."],"dc:identifier":["https://digitalcommons.wayne.edu/oa_dissertations/1195"],"dc:title":["Validating the process of designing and developing instructional materials using the rapid prototyping methodology"],"thesis:degree_discipline":["Instructional Technology"],"thesis:degree_level":["Open Access Dissertation"],"thesis:degree_name":["Ph.D."]},"updated_at":"2026-07-24T06:00:03Z"}