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Virginia Tech

Three Degree-of-Freedom Simulator Motion Cueing Using Classical Washout Filters and Acceleration Feedback

Abstract

dc:description.abstract

Good motion cueing in a flight simulator serves to enhance the overall simulation environment. However, poor motion cueing can greatly detract from the simulation and serve solely to distract the pilot. The latter was the case for Virginia Tech's three degree-of-freedom motion-base. The most common method of motion cueing is to use washout filters to produce the best motion cues within the physical limitations of the motion system. This algorithm is named the classical washout algorithm and its filters were studied first in this research, but initially yielded undesirable results. In efforts to greatly improve the acceleration response in the pitch axis, the concept of an acceleration feedback controller in conjunction with washout filters was investigated. In developing a mathematical model of the motion-base and its corresponding circuitry, corrections and modifications were made to the circuitry which served to improve the dynamic response of the motion-base and enhance motion sensations. Next, design and implementation of the acceleration feedback controller for the pitch axis was performed and tested using a pilot rating scale and time history responses. The parameters for the acceleration feedback algorithm and the classical washout algorithm were varied to find the most favorable algorithm and set of parameters. Results of this paper have demonstrated the successful implementation of acceleration feedback and that the motion system at Virginia Tech now serves to greatly enhance the simulation environment.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Aerospace and Ocean Engineering
Department dc:contributor.department
Aerospace and Ocean Engineering
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2004

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Gutridge, Christopher Jason
Chair dc:contributor.committeechair
  • Durham, Wayne C.
Committee members dc:contributor.committeemember
  • Woolsey, Craig A.
  • Hovakimyan, Naira

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
etd-04282004-113825
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/9882

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Gutridge, Christopher Jason. Three Degree-of-Freedom Simulator Motion Cueing Using Classical Washout Filters and Acceleration Feedback. masters thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/9882