{"id":{"repo_id":"vt","oai_identifier":"oai:vtechworks.lib.vt.edu:10919/98492"},"canonical_url":"https://search.dev.ndltd.org/etd/vt/oai:vtechworks.lib.vt.edu:10919/98492","repository":{"repo_id":"vt","name":"Virginia Tech","base_url":"https://vtechworks.lib.vt.edu/oai/request"},"display":{"title":"Fabricated Preservation","abstract":"\"Fabricated Preservation\" aims to push the boundaries with traditional theses, creating a multi-layered experience that blends fact and fiction through a performance that centers around environmental storytelling in virtual reality. The experience questions the balance of theatrical elements in traditional storytelling which forefront text and human characters over architecture, props, and environment, and critically examines how an environment can play a crucial role in a narrative. The narrative itself focuses on one question: if a genealogy company had access to past environments via time travel, what new information could we learn about our ancestors? The normal perceptions of a \"game\" are challenged, introducing real world elements to trick the audience and subtly influence how they navigate a virtual space. A complex fictional character is introduced through the performance and developed through the environment, with the hopes that the audience will gain some emotion toward them: either connecting with the character as if they were a close friend, or feeling unsettled that they observed the character's realistic personal space. This voyeuristic theme weaves its way through each layer of the storytelling, poking at the audience's morals with the hopes that they will question the experience around them. Above all, the main goal of Fabricated Preservation is to challenge the audience to mentally engage with the virtual experience, by paying attention to the details of their environment and constructing their own version of a narrative from those details.","abstract_html":"&quot;Fabricated Preservation&quot; aims to push the boundaries with traditional theses, creating a multi-layered experience that blends fact and fiction through a performance that centers around environmental storytelling in virtual reality. The experience questions the balance of theatrical elements in traditional storytelling which forefront text and human characters over architecture, props, and environment, and critically examines how an environment can play a crucial role in a narrative. The narrative itself focuses on one question: if a genealogy company had access to past environments via time travel, what new information could we learn about our ancestors? The normal perceptions of a &quot;game&quot; are challenged, introducing real world elements to trick the audience and subtly influence how they navigate a virtual space. A complex fictional character is introduced through the performance and developed through the environment, with the hopes that the audience will gain some emotion toward them: either connecting with the character as if they were a close friend, or feeling unsettled that they observed the character&#x27;s realistic personal space. This voyeuristic theme weaves its way through each layer of the storytelling, poking at the audience&#x27;s morals with the hopes that they will question the experience around them. Above all, the main goal of Fabricated Preservation is to challenge the audience to mentally engage with the virtual experience, by paying attention to the details of their environment and constructing their own version of a narrative from those details.","abstract_has_math":false,"creators":["Monzel, Daniel Robert"],"institution":"Virginia Tech","degree_name":"Master of Fine Arts","degree_level":"masters","degree_discipline":"Creative Technologies","degree_department":"Art and Art History","school":null,"contributors":[],"advisors":[],"committee_chairs":["Duer, Zachary R."],"committee_members":["Ogle, J. Todd","Standley, Eric J."],"year":2020,"date_issued":"2020-05-19","date_published":"2020-05-19","updated_at":"2026-07-22T22:20:37Z","subjects":["Environmental Storytelling","Virtual Reality","Photogrammetry","Immersive Environment","3D Modeling","Conspiracy"],"languages":[],"rights":["In Copyright"],"rights_urls":["http://rightsstatements.org/vocab/InC/1.0/"],"identifier_entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:23875"],"render_values":[{"text":"vt_gsexam:23875","href":null,"code":true}]}]},"links":{"outbound_url":"http://hdl.handle.net/10919/98492","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.committeechair","label":"Committee Chair","values":["Duer, Zachary R."]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Ogle, J. 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The experience questions the balance of theatrical elements in traditional storytelling which forefront text and human characters over architecture, props, and environment, and critically examines how an environment can play a crucial role in a narrative. The narrative itself focuses on one question: if a genealogy company had access to past environments via time travel, what new information could we learn about our ancestors? The normal perceptions of a \"game\" are challenged, introducing real world elements to trick the audience and subtly influence how they navigate a virtual space. A complex fictional character is introduced through the performance and developed through the environment, with the hopes that the audience will gain some emotion toward them: either connecting with the character as if they were a close friend, or feeling unsettled that they observed the character's realistic personal space. This voyeuristic theme weaves its way through each layer of the storytelling, poking at the audience's morals with the hopes that they will question the experience around them. Above all, the main goal of Fabricated Preservation is to challenge the audience to mentally engage with the virtual experience, by paying attention to the details of their environment and constructing their own version of a narrative from those details."]},{"key":"dc:description.abstractgeneral","label":"General Abstract","values":["Fabricated Preservation examines how an environment can play a crucial role in a narrative. An environmental story was created that centers around a fictional character, influenced by a close friend's life. Virtual reality was used to allow the audience to immerse themselves more within a virtual bedroom environment, using virtual props to convey the personality of the character. A fictional genealogy company called The Fifth Turning was also created to convey that environmental story through a different perspective to the audience. There are two main stories that go hand in hand with this experience: the primary story is the life of a college girl in the 1990s. The secondary story is of the fictional company, the Fifth Turning, which uses time travel technology to access the bedroom environment of the college girl to obtain more personalized genealogy information."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["Master of Fine Arts"]},{"key":"dc:format.medium","label":"Dc Format Medium","values":["ETD"]},{"key":"dc:title","label":"Title","values":["Fabricated Preservation"]}]}],"canonical_facts":{"dc:contributor.committeechair":["Duer, Zachary R."],"dc:contributor.committeemember":["Ogle, J. 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The secondary story is of the fictional company, the Fifth Turning, which uses time travel technology to access the bedroom environment of the college girl to obtain more personalized genealogy information."],"dc:description.degree":["Master of Fine Arts"],"dc:format.medium":["ETD"],"dc:identifier.other":["vt_gsexam:23875"],"dc:identifier.uri":["http://hdl.handle.net/10919/98492"],"dc:publisher":["Virginia Tech"],"dc:rights":["In Copyright"],"dc:rights.uri":["http://rightsstatements.org/vocab/InC/1.0/"],"dc:subject":["Environmental Storytelling","Virtual Reality","Photogrammetry","Immersive Environment","3D Modeling","Conspiracy"],"dc:title":["Fabricated Preservation"],"dc:type":["Thesis"],"thesis:degree_discipline":["Creative Technologies"],"thesis:degree_level":["masters"],"thesis:degree_name":["Master of Fine Arts"],"thesis:institution_name":["Virginia Polytechnic Institute and State University"]},"updated_at":"2026-07-22T22:20:37Z"}