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Virginia Tech

Playtesting Educational Architecture

Abstract

dc:description.abstract

Architecture and game design both have very similar goals: they both are seeking to create 3-dimensional environments that deliver an optimal user experience. In game design, these environments are simulated, whereas in architecture these environments are eventually made real. Architects are uniquely able to envision fully realized 3-dimensional environments from abstract 2-dimensional drawings. Because of this, the spatial qualities of a building can remain obfuscated to anyone besides the designer until the building is actually constructed. Tools from game design offer the opportunity to not only communicate a building's spatial qualities to users and clients during the design process, but also the ability to establish metrics against which the success of a current design iteration can be tested. In game design, this is called "playtesting". Playtesting in this project involves porting a digital model of of the building into a game engine, and allowing a designer or user to interact by moving around the model with a controller. This "playtesting" process allows a designer to gather meaningful and informative feedback from users during the design process, by observing and inquiring about the user's experience during the playtest. In addition, these tools simulate the experience of movement through the space, something very difficult to understand from static drawings. This thesis was explored through the design of an elementary school in Alexandria, VA. Elementary schools are often the subject of extensive study on user experience, because creating an optimal learning environment is so crucial to the success of young students. .

Degree

thesis:*
Name thesis:degree_name
Master of Architecture
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Architecture
Department dc:contributor.department
Architecture
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2018

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Sheehy, Christopher Patrick
Chair dc:contributor.committeechair
  • Emmons, Paul F.
Committee members dc:contributor.committeemember
  • Iwaskiw, Joseph Andrew
  • La Coe, Jodi Lynn

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
vt_gsexam:16522
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/83926

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Sheehy, Christopher Patrick. Playtesting Educational Architecture. masters thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83926