Virginia Polytechnic Institute and State University
A pedagogical game for project management
Abstract
dc:description.abstractAn interactive computer game for teaching project management skills using network models is presented. The game is written in APL notation. The game is based on a discrete simulation model of the project network. The player simulates the project for a period of time and can then solicit reports, perform resource scheduling or CPM analysis, and make changes in response to the current environmental conditions. The instructor interacts with the game through the environmental modifying functions and the scheduling of exogenous events. This allows him to create a game which is tailored to a specific pedagogical situation. Descriptions of techniques used to add these options and some suggestions for them are included.
Degree
thesis:*- Name thesis:degree_name
- Master of Architecture
- Level thesis:degree_level
- masters
- Discipline thesis:degree_discipline
- Architecture
- Department dc:contributor.department
- Architecture
- Grantor dc:publisher
- Virginia Polytechnic Institute and State University
- Year dc:date.issued
- 1978
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Huebner, Nathan Daniel
Rights
dc:rights- Statement dc:rights
-
- In Copyright
- Licence dc:rights.uri
- Language dc:language.iso
- en_US
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/10919/74629
- OAI identifier oai:identifier
- oai:vtechworks.lib.vt.edu:10919/74629