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Virginia Polytechnic Institute and State University

A pedagogical game for project management

Abstract

dc:description.abstract

An interactive computer game for teaching project management skills using network models is presented. The game is written in APL notation. The game is based on a discrete simulation model of the project network. The player simulates the project for a period of time and can then solicit reports, perform resource scheduling or CPM analysis, and make changes in response to the current environmental conditions. The instructor interacts with the game through the environmental modifying functions and the scheduling of exogenous events. This allows him to create a game which is tailored to a specific pedagogical situation. Descriptions of techniques used to add these options and some suggestions for them are included.

Degree

thesis:*
Name thesis:degree_name
Master of Architecture
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Architecture
Department dc:contributor.department
Architecture
Grantor dc:publisher
Virginia Polytechnic Institute and State University
Year dc:date.issued
1978

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Huebner, Nathan Daniel

Rights

dc:rights
Statement dc:rights
  • In Copyright
Language dc:language.iso
en_US

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/10919/74629
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/74629

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Huebner, Nathan Daniel. A pedagogical game for project management. masters thesis, Virginia Polytechnic Institute and State University, 1978. http://hdl.handle.net/10919/74629