Abstract
dc:description.abstractGame-space presents the development of a student game-hall on the campus of Virginia Polytechnic Institute and State University in Blacksburg, Virginia. The architectural theory that guided the development asserts that an intelligent translation of a building's physical and conceptual needs into a matrix of well defined layers provides a strong foundation for the creation of a cultivated space.
Degree
thesis:*- Name thesis:degree_name
- Master of Architecture
- Level thesis:degree_level
- masters
- Discipline thesis:degree_discipline
- Architecture
- Department dc:contributor.department
- Architecture
- Grantor dc:publisher
- Virginia Tech
- Year dc:date.issued
- 2005
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Bertram, David
- Chair dc:contributor.committeechair
-
- Schnoedt, Heinrich
- Committee members dc:contributor.committeemember
-
- Jones, James R.
- Rott, Hans Christian
Subjects
dc:subject × 2Rights
dc:rights- Statement dc:rights
-
- In Copyright
- Licence dc:rights.uri
Identifiers
dc:identifier.*- Dc Identifier Other
- etd-02052008-102828
- OAI identifier oai:identifier
- oai:vtechworks.lib.vt.edu:10919/31140