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Virginia Tech

Distributed Reconfigurable Simulation for Communication Systems

Abstract

dc:description.abstract

The simulation of physical-layer communication systems often requires long execution times. This is due to the nature of the Monte Carlo simulation. To obtain a valid result by producing enough errors, the number of bits or symbols being simulated must significantly exceed the inverse of the bit error rate of interest. This often results in hours or even days of execution using a personal computer or a workstation. Reconfigurable devices can perform certain functions faster than general-purpose processors. In addition, they are more flexible than Application Specific Integrated Circuit (ASIC) devices. This fast yet flexible property of reconfigurable devices can be used for the simulation of communication systems. However, although reconfigurable devices are more flexible than ASIC devices, they are often not compatible with each other. Programs are usually written in hardware description languages such as Very High Speed Integrated Circuit (VHSIC) Hardware Description Language (VHDL). A program written for one device often cannot be used for another device because these devices all have different architectures, and programs are architecture-specific. Distributed computing, which is not a new concept, refers to interconnecting a number of computing elements, often heterogeneous, to perform a given task. By applying distributed computing, reconfigurable devices and digital signal processors can be connected to form a distributed reconfigurable simulator. In this paper, it is shown that using reconfigurable devices can greatly increase the speed of simulation. A simple physical-layer communication system model has been created using a WildForce board, a reconfigurable device, and the performance is compared to a traditional software simulation of the same system. Using the reconfigurable device, the performance was increased by approximately one hundred times. This demonstrates the possibility of using reconfigurable devices for simulation of physical-layer communication systems. Also, an middleware architecture for distributed reconfigurable simulation is proposed and implemented. Using the middleware, reconfigurable devices and various computing elements can be integrated. The proposed middleware has several components. The master works as the server for the system. An object is any device that has computing capability. A resource is an algorithm or function implemented for a certain object. An object and its resources are connected to the system through an agent. This middleware system is tested with three different objects and six resources, and the performance is analyzed. The results shows that it is possible to interconnect various objects to perform a distributed simulation using reconfigurable devices. Possible future research to enhance the architecture is also discussed.

Degree

thesis:*
Name thesis:degree_name
Ph. D.
Level thesis:degree_level
doctoral
Discipline thesis:degree_discipline
Electrical and Computer Engineering
Department dc:contributor.department
Electrical and Computer Engineering
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2002

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kim, Song Hun
Chair dc:contributor.committeechair
  • Tranter, William H.
Committee members dc:contributor.committeemember
  • Koelling, C. Patrick
  • Athanas, Peter M.
  • Midkiff, Scott F.
  • Reed, Jeffrey H.

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
etd-11212002-145932
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/29700

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Kim, Song Hun. Distributed Reconfigurable Simulation for Communication Systems. doctoral thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/29700