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Virginia Tech

Comparison of Students' Product Creativity Using a Computer Simulation Activity versus a Hands-on Activity in Technology Education

Abstract

dc:description.abstract

The purpose of this study was to compare the effect of a computer simulation activity versus a hands-on activity on students' product creativity, originality, and usefulness. Fifty-eight middle school technology education students from Northern Virginia participated in the study. Subjects were randomly assigned to either a computer simulation or hands-on treatment group. The computer simulation group used a Lego-type brick simulator to construct creative products on the computer; whereas, the hands-on treatment group used real LEGO® bricks to construct their creative products. The hands-on groups' products were collected by the researcher and copied into the computer simulation program. Both groups' products were printed using a color printer. The printed products were evaluated by expert judges using a creative product semantic differential scale. This study showed that there was no significant difference in product creativity scores among the computer simulation and the hands-on treatment group. The null hypothesis was accepted. Findings suggested that it was possible to use a computer simulation activity in place of a hands-on activity and still maintain product creativity, originality, and usefulness.

Degree

thesis:*
Name thesis:degree_name
Ph. D.
Level thesis:degree_level
doctoral
Discipline thesis:degree_discipline
Curriculum and Instruction
Department dc:contributor.department
Teaching and Learning
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2000

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Michael, Kurt Y.
Chair dc:contributor.committeechair
  • Bame, E. Allen
Committee members dc:contributor.committeemember
  • Hirsh, Richard F.
  • LaPorte, James E.
  • Brusic, Sharon A.
  • Abraham, Jane L.

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
etd-05222000-16210003
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/27837

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Michael, Kurt Y.. Comparison of Students' Product Creativity Using a Computer Simulation Activity versus a Hands-on Activity in Technology Education. doctoral thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/27837