{"id":{"repo_id":"vt","oai_identifier":"oai:vtechworks.lib.vt.edu:10919/19223"},"canonical_url":"https://search.dev.ndltd.org/etd/vt/oai:vtechworks.lib.vt.edu:10919/19223","repository":{"repo_id":"vt","name":"Virginia Tech","base_url":"https://vtechworks.lib.vt.edu/oai/request"},"display":{"title":"Pebbles and Urns: A Tangible, Presence-Based Service Delivery Framework","abstract":"Wireless and pervasive computing research continues to study ways the Internet of Things (IoT)<br />can make lives easier and more productive. Areas of interest include advances in new<br />architectures and frameworks that support large-scale IoT deployments beyond research<br />prototypes, simple and inexpensive human-to-device and device-to-device interfaces, and user<br />decision making support with opportunistic information services.<br /><br />This dissertation investigates the design and implementation of a general-purpose framework<br />upon which IoT and opportunistic computing (OC) systems can be built.<br /><br />The result of this work is Pebbles and Urns (P&U), a casually accessible system designed to<br />deliver information to a person that is pertinent and beneficial to them with respect to their<br />current activity, location and other contexts. P&U is a proximity-based information delivery<br />framework that leverages a simple, inexpensive tangible interface and context-rich, physicallysituated,<br />distributed information repositories. By its proposed use of enforced proximity, local<br />context, and location-specific services, P&U can support the situated interaction between user<br />and place.<br /><br />The P&U framework is based on a layered architecture consisting of an isolated physical<br />communication layer, a data repository supporting opportunistic service composition and<br />delivery, and a controller/interface providing user feedback. Serving as a potential IoT design<br />pattern, P&U application developers can use the framework API\\'s and software tools to build<br />and deploy P&U systems.<br /><br />As validation of this work, P&U prototypes are constructed using the framework, API\\'s and<br />software tools. The prototypes are based on use cases depicting a person engaged in the day-today<br />activities of attending class, going to the gym and grocery shopping. Performance<br />measurements are performed on the prototypes profiling core components of the framework.<br />Results indicate proper functioning of P&U tangible interfaces, communication connections,<br />service request and delivery, and internal framework operations.<br /><br />Contributions of this research include a general-purpose framework, a simple IoT interface and<br />an opportunistic engine.","abstract_html":"Wireless and pervasive computing research continues to study ways the Internet of Things (IoT)&lt;br /&gt;can make lives easier and more productive. Areas of interest include advances in new&lt;br /&gt;architectures and frameworks that support large-scale IoT deployments beyond research&lt;br /&gt;prototypes, simple and inexpensive human-to-device and device-to-device interfaces, and user&lt;br /&gt;decision making support with opportunistic information services.&lt;br /&gt;&lt;br /&gt;This dissertation investigates the design and implementation of a general-purpose framework&lt;br /&gt;upon which IoT and opportunistic computing (OC) systems can be built.&lt;br /&gt;&lt;br /&gt;The result of this work is Pebbles and Urns (P&amp;U), a casually accessible system designed to&lt;br /&gt;deliver information to a person that is pertinent and beneficial to them with respect to their&lt;br /&gt;current activity, location and other contexts. P&amp;U is a proximity-based information delivery&lt;br /&gt;framework that leverages a simple, inexpensive tangible interface and context-rich, physicallysituated,&lt;br /&gt;distributed information repositories. By its proposed use of enforced proximity, local&lt;br /&gt;context, and location-specific services, P&amp;U can support the situated interaction between user&lt;br /&gt;and place.&lt;br /&gt;&lt;br /&gt;The P&amp;U framework is based on a layered architecture consisting of an isolated physical&lt;br /&gt;communication layer, a data repository supporting opportunistic service composition and&lt;br /&gt;delivery, and a controller/interface providing user feedback. Serving as a potential IoT design&lt;br /&gt;pattern, P&amp;U application developers can use the framework API\\&#x27;s and software tools to build&lt;br /&gt;and deploy P&amp;U systems.&lt;br /&gt;&lt;br /&gt;As validation of this work, P&amp;U prototypes are constructed using the framework, API\\&#x27;s and&lt;br /&gt;software tools. The prototypes are based on use cases depicting a person engaged in the day-today&lt;br /&gt;activities of attending class, going to the gym and grocery shopping. Performance&lt;br /&gt;measurements are performed on the prototypes profiling core components of the framework.&lt;br /&gt;Results indicate proper functioning of P&amp;U tangible interfaces, communication connections,&lt;br /&gt;service request and delivery, and internal framework operations.&lt;br /&gt;&lt;br /&gt;Contributions of this research include a general-purpose framework, a simple IoT interface and&lt;br /&gt;an opportunistic engine.","abstract_has_math":false,"creators":["Plymale, William O."],"institution":"Virginia Tech","degree_name":"Ph. D.","degree_level":"doctoral","degree_discipline":"Computer Engineering","degree_department":"Electrical and Computer Engineering","school":null,"contributors":[],"advisors":[],"committee_chairs":["Midkiff, Scott F."],"committee_members":["Tatar, Deborah Gail","Silva, Luiz A.","Tront, Joseph G.","Martin, Thomas L."],"year":2013,"date_issued":"2013-01-11","date_published":"2013-01-11","updated_at":"2026-07-22T22:20:27Z","subjects":["pervasive computing","opportunistic","situated"],"languages":[],"rights":["In Copyright"],"rights_urls":["http://rightsstatements.org/vocab/InC/1.0/"],"identifier_entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:318"],"render_values":[{"text":"vt_gsexam:318","href":null,"code":true}]}]},"links":{"outbound_url":"http://hdl.handle.net/10919/19223","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.committeechair","label":"Committee Chair","values":["Midkiff, Scott F."]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Tatar, Deborah Gail","Silva, Luiz A.","Tront, Joseph G.","Martin, Thomas L."]},{"key":"dc:contributor.department","label":"Department","values":["Electrical and Computer Engineering"]},{"key":"dc:creator","label":"Author","values":["Plymale, William O."]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2013-02-19T22:38:48Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2013-02-19T22:38:48Z"]},{"key":"dc:date.issued","label":"Date","values":["2013-01-11"]},{"key":"dc:publisher","label":"Institution","values":["Virginia Tech"]},{"key":"dc:type","label":"Dc Type","values":["Dissertation"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Engineering"]},{"key":"thesis:degree_level","label":"Degree Level","values":["doctoral"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Ph. 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Areas of interest include advances in new<br />architectures and frameworks that support large-scale IoT deployments beyond research<br />prototypes, simple and inexpensive human-to-device and device-to-device interfaces, and user<br />decision making support with opportunistic information services.<br /><br />This dissertation investigates the design and implementation of a general-purpose framework<br />upon which IoT and opportunistic computing (OC) systems can be built.<br /><br />The result of this work is Pebbles and Urns (P&U), a casually accessible system designed to<br />deliver information to a person that is pertinent and beneficial to them with respect to their<br />current activity, location and other contexts. P&U is a proximity-based information delivery<br />framework that leverages a simple, inexpensive tangible interface and context-rich, physicallysituated,<br />distributed information repositories. By its proposed use of enforced proximity, local<br />context, and location-specific services, P&U can support the situated interaction between user<br />and place.<br /><br />The P&U framework is based on a layered architecture consisting of an isolated physical<br />communication layer, a data repository supporting opportunistic service composition and<br />delivery, and a controller/interface providing user feedback. Serving as a potential IoT design<br />pattern, P&U application developers can use the framework API\\'s and software tools to build<br />and deploy P&U systems.<br /><br />As validation of this work, P&U prototypes are constructed using the framework, API\\'s and<br />software tools. The prototypes are based on use cases depicting a person engaged in the day-today<br />activities of attending class, going to the gym and grocery shopping. Performance<br />measurements are performed on the prototypes profiling core components of the framework.<br />Results indicate proper functioning of P&U tangible interfaces, communication connections,<br />service request and delivery, and internal framework operations.<br /><br />Contributions of this research include a general-purpose framework, a simple IoT interface and<br />an opportunistic engine."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["Ph. D."]},{"key":"dc:format.medium","label":"Dc Format Medium","values":["ETD"]},{"key":"dc:title","label":"Title","values":["Pebbles and Urns: A Tangible, Presence-Based Service Delivery Framework"]}]}],"canonical_facts":{"dc:contributor.committeechair":["Midkiff, Scott F."],"dc:contributor.committeemember":["Tatar, Deborah Gail","Silva, Luiz A.","Tront, Joseph G.","Martin, Thomas L."],"dc:contributor.department":["Electrical and Computer Engineering"],"dc:creator":["Plymale, William O."],"dc:date.accessioned":["2013-02-19T22:38:48Z"],"dc:date.available":["2013-02-19T22:38:48Z"],"dc:date.issued":["2013-01-11"],"dc:description.abstract":["Wireless and pervasive computing research continues to study ways the Internet of Things (IoT)<br />can make lives easier and more productive. Areas of interest include advances in new<br />architectures and frameworks that support large-scale IoT deployments beyond research<br />prototypes, simple and inexpensive human-to-device and device-to-device interfaces, and user<br />decision making support with opportunistic information services.<br /><br />This dissertation investigates the design and implementation of a general-purpose framework<br />upon which IoT and opportunistic computing (OC) systems can be built.<br /><br />The result of this work is Pebbles and Urns (P&U), a casually accessible system designed to<br />deliver information to a person that is pertinent and beneficial to them with respect to their<br />current activity, location and other contexts. P&U is a proximity-based information delivery<br />framework that leverages a simple, inexpensive tangible interface and context-rich, physicallysituated,<br />distributed information repositories. By its proposed use of enforced proximity, local<br />context, and location-specific services, P&U can support the situated interaction between user<br />and place.<br /><br />The P&U framework is based on a layered architecture consisting of an isolated physical<br />communication layer, a data repository supporting opportunistic service composition and<br />delivery, and a controller/interface providing user feedback. Serving as a potential IoT design<br />pattern, P&U application developers can use the framework API\\'s and software tools to build<br />and deploy P&U systems.<br /><br />As validation of this work, P&U prototypes are constructed using the framework, API\\'s and<br />software tools. The prototypes are based on use cases depicting a person engaged in the day-today<br />activities of attending class, going to the gym and grocery shopping. Performance<br />measurements are performed on the prototypes profiling core components of the framework.<br />Results indicate proper functioning of P&U tangible interfaces, communication connections,<br />service request and delivery, and internal framework operations.<br /><br />Contributions of this research include a general-purpose framework, a simple IoT interface and<br />an opportunistic engine."],"dc:description.degree":["Ph. D."],"dc:format.medium":["ETD"],"dc:identifier.other":["vt_gsexam:318"],"dc:identifier.uri":["http://hdl.handle.net/10919/19223"],"dc:publisher":["Virginia Tech"],"dc:rights":["In Copyright"],"dc:rights.uri":["http://rightsstatements.org/vocab/InC/1.0/"],"dc:subject":["pervasive computing","opportunistic","situated"],"dc:title":["Pebbles and Urns: A Tangible, Presence-Based Service Delivery Framework"],"dc:type":["Dissertation"],"thesis:degree_discipline":["Computer Engineering"],"thesis:degree_level":["doctoral"],"thesis:degree_name":["Ph. D."],"thesis:institution_name":["Virginia Polytechnic Institute and State University"]},"updated_at":"2026-07-22T22:20:27Z"}