{"id":{"repo_id":"vt","oai_identifier":"oai:vtechworks.lib.vt.edu:10919/141635"},"canonical_url":"https://search.dev.ndltd.org/etd/vt/oai:vtechworks.lib.vt.edu:10919/141635","repository":{"repo_id":"vt","name":"Virginia Tech","base_url":"https://vtechworks.lib.vt.edu/oai/request"},"display":{"title":"Enhancing English Language Learning Skills by Using Metaverse Technology: An Integrative Literature Review","abstract":"Technology has been developing in ways that can help students learn better, including how they learn languages such as English. The purpose of this study was to analyze prior research on the use of Metaverse Technology (MvT) in educational settings, focusing on studies centered on English as a Foreign Language (EFL) students, for the purpose of enhancing English Language Learning (ELL) skills and formulating guidelines for instructors in Higher Education Institutions (HEIs). The potential of MvT in EFL is that students can practice the English language inside digital spaces that feel real, such as talking, solving problems, or working on group projects together. They can talk, move, and solve problems inside those spaces instead of only reading or listening in a traditional class. This study utilized an integrative literature review (ILR) approach related to how instructors use MvT to enhance EFL skills among students. Further, the study identified how the integration of MvT could address challenges in engaging students and improving their English Language skill proficiencies. The objective of the study was to identify practical, evidence-based ideas that instructors could use to improve student learning. The process involved completing an integrative literature review, which was screened, compared, and grouped by shared themes. The results of this study contribute to instructional design (ID) research, suggesting practical ways that universities and instructors may incorporate MtVs into EFL in Higher Education.","abstract_html":"Technology has been developing in ways that can help students learn better, including how they learn languages such as English. The purpose of this study was to analyze prior research on the use of Metaverse Technology (MvT) in educational settings, focusing on studies centered on English as a Foreign Language (EFL) students, for the purpose of enhancing English Language Learning (ELL) skills and formulating guidelines for instructors in Higher Education Institutions (HEIs). The potential of MvT in EFL is that students can practice the English language inside digital spaces that feel real, such as talking, solving problems, or working on group projects together. They can talk, move, and solve problems inside those spaces instead of only reading or listening in a traditional class. This study utilized an integrative literature review (ILR) approach related to how instructors use MvT to enhance EFL skills among students. Further, the study identified how the integration of MvT could address challenges in engaging students and improving their English Language skill proficiencies. The objective of the study was to identify practical, evidence-based ideas that instructors could use to improve student learning. The process involved completing an integrative literature review, which was screened, compared, and grouped by shared themes. The results of this study contribute to instructional design (ID) research, suggesting practical ways that universities and instructors may incorporate MtVs into EFL in Higher Education.","abstract_has_math":false,"creators":["Khayyat, Maram Muneer"],"institution":"Virginia Tech","degree_name":"Doctor of Philosophy","degree_level":"doctoral","degree_discipline":"Curriculum and Instruction","degree_department":"Education, Vocational-Technical","school":null,"contributors":[],"advisors":[],"committee_chairs":["Jones, Brett D."],"committee_members":["Johnson, Alicia Leinaala","Lockee, Barbara B.","Bond, Mark Aaron"],"year":2026,"date_issued":"2026-03-02","date_published":"2026-03-02","updated_at":"2026-07-22T22:20:05Z","subjects":["English as a foreign language","metaverse technology","learning language"],"languages":["en"],"rights":["Creative Commons Attribution-NonCommercial 4.0 International"],"rights_urls":["http://creativecommons.org/licenses/by-nc/4.0/"],"identifier_entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:45675"],"render_values":[{"text":"vt_gsexam:45675","href":null,"code":true}]}]},"links":{"outbound_url":"https://hdl.handle.net/10919/141635","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.committeechair","label":"Committee Chair","values":["Jones, Brett D."]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Johnson, Alicia Leinaala","Lockee, Barbara B.","Bond, Mark Aaron"]},{"key":"dc:contributor.department","label":"Department","values":["Education, Vocational-Technical"]},{"key":"dc:creator","label":"Author","values":["Khayyat, Maram Muneer"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2026-03-03T09:00:22Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2026-03-03T09:00:22Z"]},{"key":"dc:date.issued","label":"Date","values":["2026-03-02"]},{"key":"dc:publisher","label":"Institution","values":["Virginia Tech"]},{"key":"dc:type","label":"Dc Type","values":["Dissertation"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Curriculum and Instruction"]},{"key":"thesis:degree_level","label":"Degree Level","values":["doctoral"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Doctor of Philosophy"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Virginia Polytechnic Institute and State University"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["English as a foreign language","metaverse technology","learning language"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]},{"key":"dc:rights","label":"Dc Rights","values":["Creative Commons Attribution-NonCommercial 4.0 International"]},{"key":"dc:rights.uri","label":"Rights URI","values":["http://creativecommons.org/licenses/by-nc/4.0/"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:45675"]},{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://hdl.handle.net/10919/141635"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Technology has been developing in ways that can help students learn better, including how they learn languages such as English. The purpose of this study was to analyze prior research on the use of Metaverse Technology (MvT) in educational settings, focusing on studies centered on English as a Foreign Language (EFL) students, for the purpose of enhancing English Language Learning (ELL) skills and formulating guidelines for instructors in Higher Education Institutions (HEIs). The potential of MvT in EFL is that students can practice the English language inside digital spaces that feel real, such as talking, solving problems, or working on group projects together. They can talk, move, and solve problems inside those spaces instead of only reading or listening in a traditional class. This study utilized an integrative literature review (ILR) approach related to how instructors use MvT to enhance EFL skills among students. Further, the study identified how the integration of MvT could address challenges in engaging students and improving their English Language skill proficiencies. The objective of the study was to identify practical, evidence-based ideas that instructors could use to improve student learning. The process involved completing an integrative literature review, which was screened, compared, and grouped by shared themes. The results of this study contribute to instructional design (ID) research, suggesting practical ways that universities and instructors may incorporate MtVs into EFL in Higher Education."]},{"key":"dc:description.abstractgeneral","label":"General Abstract","values":["Although English is the language most often used in school and work around the world, many college students in Saudi Arabia consider it challenging to learn. This study looked at whether a new digital tool called Metaverse Technology (MvT) could make it easier for English as a Foreign Language (EFL) students in Higher Education Institutions (HEIs) to enhance their English Language Learning (ELL) skills. The researcher reviewed multiple articles from the past several years, illuminating how MtVs work and the ways that they are effective in teaching college students EFL. Most studies indicated that MvT helped make students more confident and less anxious when learning ELL skills. Instructors also supported the use of the technology, believing that it allowed EFL students to interact in real-life situations online, which provided students with more chances to use the language in ELL. The studies have also highlighted that an instructor's training remains crucial for ensuring reliability and success. Instructors also need to plan how MvT will be integrated into courses for EFL students, focusing on ELL skills. When used carefully, MvT can give EFL students a stronger voice in the classroom and help them learn through doing, not just through study. For the HEIs trying to meet new goals for ELL, this approach offers a practical and realistic path forward."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["Doctor of Philosophy"]},{"key":"dc:format.medium","label":"Dc Format Medium","values":["ETD"]},{"key":"dc:title","label":"Title","values":["Enhancing English Language Learning Skills by Using Metaverse Technology: An Integrative Literature Review"]}]}],"canonical_facts":{"dc:contributor.committeechair":["Jones, Brett D."],"dc:contributor.committeemember":["Johnson, Alicia Leinaala","Lockee, Barbara B.","Bond, Mark Aaron"],"dc:contributor.department":["Education, Vocational-Technical"],"dc:creator":["Khayyat, Maram Muneer"],"dc:date.accessioned":["2026-03-03T09:00:22Z"],"dc:date.available":["2026-03-03T09:00:22Z"],"dc:date.issued":["2026-03-02"],"dc:description.abstract":["Technology has been developing in ways that can help students learn better, including how they learn languages such as English. 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The objective of the study was to identify practical, evidence-based ideas that instructors could use to improve student learning. The process involved completing an integrative literature review, which was screened, compared, and grouped by shared themes. The results of this study contribute to instructional design (ID) research, suggesting practical ways that universities and instructors may incorporate MtVs into EFL in Higher Education."],"dc:description.abstractgeneral":["Although English is the language most often used in school and work around the world, many college students in Saudi Arabia consider it challenging to learn. This study looked at whether a new digital tool called Metaverse Technology (MvT) could make it easier for English as a Foreign Language (EFL) students in Higher Education Institutions (HEIs) to enhance their English Language Learning (ELL) skills. The researcher reviewed multiple articles from the past several years, illuminating how MtVs work and the ways that they are effective in teaching college students EFL. Most studies indicated that MvT helped make students more confident and less anxious when learning ELL skills. Instructors also supported the use of the technology, believing that it allowed EFL students to interact in real-life situations online, which provided students with more chances to use the language in ELL. The studies have also highlighted that an instructor's training remains crucial for ensuring reliability and success. Instructors also need to plan how MvT will be integrated into courses for EFL students, focusing on ELL skills. When used carefully, MvT can give EFL students a stronger voice in the classroom and help them learn through doing, not just through study. For the HEIs trying to meet new goals for ELL, this approach offers a practical and realistic path forward."],"dc:description.degree":["Doctor of Philosophy"],"dc:format.medium":["ETD"],"dc:identifier.other":["vt_gsexam:45675"],"dc:identifier.uri":["https://hdl.handle.net/10919/141635"],"dc:language.iso":["en"],"dc:publisher":["Virginia Tech"],"dc:rights":["Creative Commons Attribution-NonCommercial 4.0 International"],"dc:rights.uri":["http://creativecommons.org/licenses/by-nc/4.0/"],"dc:subject":["English as a foreign language","metaverse technology","learning language"],"dc:title":["Enhancing English Language Learning Skills by Using Metaverse Technology: An Integrative Literature Review"],"dc:type":["Dissertation"],"thesis:degree_discipline":["Curriculum and Instruction"],"thesis:degree_level":["doctoral"],"thesis:degree_name":["Doctor of Philosophy"],"thesis:institution_name":["Virginia Polytechnic Institute and State University"]},"updated_at":"2026-07-22T22:20:05Z"}