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Virginia Tech

A Machine Learning-Based Heuristic to Explain Game-Theoretic Models

Abstract

dc:description.abstract

This paper introduces a novel methodology that integrates Machine Learning (ML), Operations Research (OR), and Game Theory (GT) to develop an interpretable heuristic for principal-agent models (PAM). We extract solution patterns from ensemble tree models trained on solved instances of a PAM. Using these patterns, we develop a hierarchical tree-based approach that forms an interpretable ML-based heuristic to solve the PAM. This method ensures the interpretability, feasibility, and generalizability of ML predictions for game-theoretic models. The predicted solutions from this ensemble model-based heuristic are consistently high quality and feasible, significantly reducing computational time compared to traditional optimization methods to solve PAM. Specifically, the computational results demonstrate the generalizability of the ensemble heuristic in varying problem sizes, achieving high prediction accuracy with optimality gaps between 1--2% and significant improvements in solution times. Our ensemble model-based heuristic, on average, requires only 4.5 out of the 9 input features to explain its predictions effectively for a particular application. Therefore, our ensemble heuristic enhances the interpretability of game-theoretic optimization solutions, simplifying explanations and making them accessible to those without expertise in ML or OR. Our methodology adds to the approaches for interpreting ML predictions while also improving numerical tractability of PAMs. Consequently, enhancing policy design and operational decisions, and advancing real-time decision support where understanding and justifying decisions is crucial.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Industrial and Systems Engineering
Department dc:contributor.department
Industrial and Systems Engineering
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Baswapuram, Avinashh Kumar
Chairs dc:contributor.committeechair
  • Büyüktahtakın, İ. Esra
  • Cai, Wenbo
Committee member dc:contributor.committeemember
  • Zhong, Huaiyang

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • In Copyright
Language dc:language.iso
en

Identifiers

dc:identifier.*
Dc Identifier Other
vt_gsexam:41124
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/120679

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Baswapuram, Avinashh Kumar. A Machine Learning-Based Heuristic to Explain Game-Theoretic Models. masters thesis, Virginia Tech, 2024. https://hdl.handle.net/10919/120679