{"id":{"repo_id":"vt","oai_identifier":"oai:vtechworks.lib.vt.edu:10919/110849"},"canonical_url":"https://search.dev.ndltd.org/etd/vt/oai:vtechworks.lib.vt.edu:10919/110849","repository":{"repo_id":"vt","name":"Virginia Tech","base_url":"https://vtechworks.lib.vt.edu/oai/request"},"display":{"title":"Ocean of Objects","abstract":"Every day we encounter objects and use them for purposes related to improving our life. However, sometimes the reason these objects are manufactured is because of capitalistic gain rather than the need for improved quality of life. In fact, the more objects that are produced by American companies, the more garbage is inevitably ending up in landfills. The installation work, Ocean of Objects, arranges mundane objects in a different context within a diorama. The United States is in an age of consumerism where our relationship to the objects we buy defines the way we conceptualize our relationship to the physical environment we are in. As a theater artist, I studied scenic design and installing scenery for productions. The exhibition and diorama are created using methods of theatrical scenic design, and digital elements such as projections help reinforce the narrative setting. I sense that if people paid more attention to how things get made and then discarded and changed the perception of their environment through the objects they buy and use, then they could build a better community with each other.","abstract_html":"Every day we encounter objects and use them for purposes related to improving our life. However, sometimes the reason these objects are manufactured is because of capitalistic gain rather than the need for improved quality of life. In fact, the more objects that are produced by American companies, the more garbage is inevitably ending up in landfills. The installation work, Ocean of Objects, arranges mundane objects in a different context within a diorama. The United States is in an age of consumerism where our relationship to the objects we buy defines the way we conceptualize our relationship to the physical environment we are in. As a theater artist, I studied scenic design and installing scenery for productions. The exhibition and diorama are created using methods of theatrical scenic design, and digital elements such as projections help reinforce the narrative setting. I sense that if people paid more attention to how things get made and then discarded and changed the perception of their environment through the objects they buy and use, then they could build a better community with each other.","abstract_has_math":false,"creators":["Link, Joseph Nehemiah"],"institution":"Virginia Tech","degree_name":"Master of Fine Arts","degree_level":"masters","degree_discipline":"Creative Technologies","degree_department":"Art and Art History","school":null,"contributors":[],"advisors":[],"committee_chairs":["Duer, Zachary R."],"committee_members":["Upthegrove, John Tanner","Weaver, Rachel L."],"year":2022,"date_issued":"2022-06-21","date_published":"2022-06-21","updated_at":"2026-07-22T22:18:57Z","subjects":["Diorama","Found Objects","Materiality","Ecology","Environmentalism","Scenic Design"],"languages":["en"],"rights":["Creative Commons Attribution-NonCommercial 4.0 International"],"rights_urls":["http://creativecommons.org/licenses/by-nc/4.0/"],"identifier_entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:34363"],"render_values":[{"text":"vt_gsexam:34363","href":null,"code":true}]}]},"links":{"outbound_url":"http://hdl.handle.net/10919/110849","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.committeechair","label":"Committee Chair","values":["Duer, Zachary R."]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Upthegrove, John Tanner","Weaver, Rachel L."]},{"key":"dc:contributor.department","label":"Department","values":["Art and Art History"]},{"key":"dc:creator","label":"Author","values":["Link, Joseph Nehemiah"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2022-06-22T08:00:27Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2022-06-22T08:00:27Z"]},{"key":"dc:date.issued","label":"Date","values":["2022-06-21"]},{"key":"dc:publisher","label":"Institution","values":["Virginia Tech"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Creative Technologies"]},{"key":"thesis:degree_level","label":"Degree Level","values":["masters"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Fine Arts"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["Virginia Polytechnic Institute and State University"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Diorama","Found Objects","Materiality","Ecology","Environmentalism","Scenic Design"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]},{"key":"dc:rights","label":"Dc Rights","values":["Creative Commons Attribution-NonCommercial 4.0 International"]},{"key":"dc:rights.uri","label":"Rights URI","values":["http://creativecommons.org/licenses/by-nc/4.0/"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.other","label":"Dc Identifier Other","values":["vt_gsexam:34363"]},{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/10919/110849"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Every day we encounter objects and use them for purposes related to improving our life. However, sometimes the reason these objects are manufactured is because of capitalistic gain rather than the need for improved quality of life. In fact, the more objects that are produced by American companies, the more garbage is inevitably ending up in landfills. The installation work, Ocean of Objects, arranges mundane objects in a different context within a diorama. The United States is in an age of consumerism where our relationship to the objects we buy defines the way we conceptualize our relationship to the physical environment we are in. As a theater artist, I studied scenic design and installing scenery for productions. The exhibition and diorama are created using methods of theatrical scenic design, and digital elements such as projections help reinforce the narrative setting. I sense that if people paid more attention to how things get made and then discarded and changed the perception of their environment through the objects they buy and use, then they could build a better community with each other."]},{"key":"dc:description.abstractgeneral","label":"General Abstract","values":["The effectiveness of waste management impacts every person. Most people tend not to think about what they throw out once it leaves their home. To create a better ecology, it is critical to persuade people that their individual effort makes a difference. In the process of \"Reduce, Reuse, Recycle,\" individuals can try in the latter two steps. Besides recycling, people have the power to buy less and find new ways to use objects that become \"disposable\" after their initial use. The exhibition Ocean of Objects puts members of the Blacksburg, Virginia community in close contact with objects, and asks them to reconsider how they buy and use things in their daily lives."]},{"key":"dc:description.degree","label":"Dc Description Degree","values":["Master of Fine Arts"]},{"key":"dc:format.medium","label":"Dc Format Medium","values":["ETD"]},{"key":"dc:title","label":"Title","values":["Ocean of Objects"]}]}],"canonical_facts":{"dc:contributor.committeechair":["Duer, Zachary R."],"dc:contributor.committeemember":["Upthegrove, John Tanner","Weaver, Rachel L."],"dc:contributor.department":["Art and Art History"],"dc:creator":["Link, Joseph Nehemiah"],"dc:date.accessioned":["2022-06-22T08:00:27Z"],"dc:date.available":["2022-06-22T08:00:27Z"],"dc:date.issued":["2022-06-21"],"dc:description.abstract":["Every day we encounter objects and use them for purposes related to improving our life. However, sometimes the reason these objects are manufactured is because of capitalistic gain rather than the need for improved quality of life. In fact, the more objects that are produced by American companies, the more garbage is inevitably ending up in landfills. The installation work, Ocean of Objects, arranges mundane objects in a different context within a diorama. The United States is in an age of consumerism where our relationship to the objects we buy defines the way we conceptualize our relationship to the physical environment we are in. As a theater artist, I studied scenic design and installing scenery for productions. The exhibition and diorama are created using methods of theatrical scenic design, and digital elements such as projections help reinforce the narrative setting. I sense that if people paid more attention to how things get made and then discarded and changed the perception of their environment through the objects they buy and use, then they could build a better community with each other."],"dc:description.abstractgeneral":["The effectiveness of waste management impacts every person. Most people tend not to think about what they throw out once it leaves their home. To create a better ecology, it is critical to persuade people that their individual effort makes a difference. In the process of \"Reduce, Reuse, Recycle,\" individuals can try in the latter two steps. Besides recycling, people have the power to buy less and find new ways to use objects that become \"disposable\" after their initial use. The exhibition Ocean of Objects puts members of the Blacksburg, Virginia community in close contact with objects, and asks them to reconsider how they buy and use things in their daily lives."],"dc:description.degree":["Master of Fine Arts"],"dc:format.medium":["ETD"],"dc:identifier.other":["vt_gsexam:34363"],"dc:identifier.uri":["http://hdl.handle.net/10919/110849"],"dc:language.iso":["en"],"dc:publisher":["Virginia Tech"],"dc:rights":["Creative Commons Attribution-NonCommercial 4.0 International"],"dc:rights.uri":["http://creativecommons.org/licenses/by-nc/4.0/"],"dc:subject":["Diorama","Found Objects","Materiality","Ecology","Environmentalism","Scenic Design"],"dc:title":["Ocean of Objects"],"dc:type":["Thesis"],"thesis:degree_discipline":["Creative Technologies"],"thesis:degree_level":["masters"],"thesis:degree_name":["Master of Fine Arts"],"thesis:institution_name":["Virginia Polytechnic Institute and State University"]},"updated_at":"2026-07-22T22:18:57Z"}