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Virginia Tech

Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies

Abstract

dc:description.abstract

Virtual Reality has been growing in popularity and demand as technology has been substantially improved and become more readily available to the general public in the recent years. Similarly, the Architecture, Engineering and Construction industries have benefited from these advances and extensive research has been performed to adopt and streamline its utilization. An example of this adoption has been the use of Immersive Virtual Environments (IVE) as a representation of the built environment for different purposes such as building design and occupant behavior studies in the post construction stage – i.e., Human Building Interaction. This research has investigated a workflow for different alternatives of reality-capturing-based technologies that have been tested to generate a more realistic representation of the built environment regarding HBI. One of these alternatives considered was 360-image based IVEs. This alternative in particular was tested and compared by the means of a preliminary user study in order to evaluate whether it is an adequate representation of the built environment regarding HBI, and how it is compared to commonly used benchmarked Graphical based IVEs. Ultimately, participants of this user study reported a strong feeling of immersion and presence in the 360-image based IVE and showed a better performance in cognitive tasks such as reading speed and comprehension. In contrast, participants showed a better performance in object identification and finding in the Graphical based IVE. The results of our preliminary user study indicate that 360-image based IVEs could potentially be an adequate representation in the study of Human Building Interaction based on these metrics. Further research with a larger sample size should be done in performed in order to generalize any findings.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Civil Engineering
Department dc:contributor.department
Civil and Environmental Engineering
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Amezquita Radillo, Esteban
Chair dc:contributor.committeechair
  • Jazizadeh Karimi, Farrokh
Committee members dc:contributor.committeemember
  • Garvin, Michael J.
  • Afsari, Kereshmeh

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • In Copyright
Language dc:language.iso
en

Identifiers

dc:identifier.*
Dc Identifier Other
vt_gsexam:34037
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/110059

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Amezquita Radillo, Esteban. Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies. masters thesis, Virginia Tech, 2022. http://hdl.handle.net/10919/110059