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Virginia Tech

Digital Game-Based Learning in K-12 Classrooms: Studying Effectiveness and Influential Factors in Instruction

Abstract

dc:description.abstract

The adoption of new technologies in K-12 classrooms usually generates claims about their effectiveness, but in many cases, these claims are not carefully studied. Furthermore, conclusions drawn from effectiveness studies generally focus on technologies as the sole responsible factor for such effectiveness, without considering other factors and conditions. Through an integrative review, this study evaluated and critiqued the current status of K-12 digital game-based learning (DGBL) to determine the implications and limitations of these effectiveness claims, as well as problems when conducting this type of research. In addition, this study explored factors and conditions, beyond the digital game, that could have had an impact on effectiveness. Findings from this study can provide teachers and researchers a guide to effectively implement and research DGBL in K-12 classrooms, as well as conceptual classifications of factors and conditions that could play an important role when adopting digital games in instruction.

Degree

thesis:*
Name thesis:degree_name
Doctor of Philosophy
Level thesis:degree_level
doctoral
Discipline thesis:degree_discipline
Curriculum and Instruction
Department dc:contributor.department
Education, Vocational-Technical
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2019

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Nino, Miguel Alfonso
Chair dc:contributor.committeechair
  • Cennamo, Katherine S.
Committee members dc:contributor.committeemember
  • Potter, Kenneth R.
  • Bond, Mark Aaron
  • Baum Walker, Liesl M.

Subjects

dc:subject × 3

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
vt_gsexam:19749
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/100686

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Nino, Miguel Alfonso. Digital Game-Based Learning in K-12 Classrooms: Studying Effectiveness and Influential Factors in Instruction. doctoral thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/100686