{"id":{"repo_id":"vilnius","oai_identifier":"oai:vu.lt:elaba:12252739"},"canonical_url":"https://search.dev.ndltd.org/etd/vilnius/oai:vu.lt:elaba:12252739","repository":{"repo_id":"vilnius","name":"Vilnius University","base_url":"https://epublications.vu.lt/oai"},"display":{"title":"Intercultural Relation Between Sports and E-sports: Opening a Gateway for Sports Education /","abstract":"In this thesis the application of sports education possibilities for e-sports players, based on cultural similarities between sports and e-sports is researched. The research is relevant and significant because sports education in e-sports has not been previously researched, even though cultural and structural similarities between sports and e-sports is evident. Research object – application of sports education possibilities for e-sports players. Research aim – To investigate if, based on the cultural similarities of sports and e-sports, sports education could be applied to e-sports players. While performing the research “Intercultural Relation between Sports and E-Sports: Opening a Gateway for Sports Education” a quantitative research strategy was employed which was supported by qualitative research methods. During the research content analysis, interview and survey methods were employed. The main method of data collection was a semi-closed online survey where research relevant topic were covered. While seeking to carry out the set objectives content analysis and interviews were employed for cultural analysis of e-sports, the collected information alongside sports education literature was used in creation of online survey. The online survey was used in order to investigate the developments of e-sports players and areas where sports education could be employed. Research scope – the research was carried out from 2013 April to 2015 September, the research participants were e-sports players from Lithuania (interviews) and e-sports forums visitors (962 respondents). The research indicated that there are cultural and ontological similarities between sports and e- sports in form of values, rituals, heroes and symbols (Hofstede, Trompenaars, Huizinga). Research results confirm that e-sports players follow a process of development, playing motives and goals differ according to their development stages, areas where sports education could be used were identified. The thesis consists of 3 chapters: first chapter presents sports and e-sports cultures and their comparison, second analyses sports education, third – methodology, methods, scope, ethics, empirical e- sports culture analysis, survey results and interpretation. The chapters are followed by discussion, outcomes and recommendations, annexes.","abstract_html":"In this thesis the application of sports education possibilities for e-sports players, based on cultural similarities between sports and e-sports is researched. The research is relevant and significant because sports education in e-sports has not been previously researched, even though cultural and structural similarities between sports and e-sports is evident. Research object – application of sports education possibilities for e-sports players. Research aim – To investigate if, based on the cultural similarities of sports and e-sports, sports education could be applied to e-sports players. While performing the research “Intercultural Relation between Sports and E-Sports: Opening a Gateway for Sports Education” a quantitative research strategy was employed which was supported by qualitative research methods. During the research content analysis, interview and survey methods were employed. The main method of data collection was a semi-closed online survey where research relevant topic were covered. While seeking to carry out the set objectives content analysis and interviews were employed for cultural analysis of e-sports, the collected information alongside sports education literature was used in creation of online survey. The online survey was used in order to investigate the developments of e-sports players and areas where sports education could be employed. Research scope – the research was carried out from 2013 April to 2015 September, the research participants were e-sports players from Lithuania (interviews) and e-sports forums visitors (962 respondents). The research indicated that there are cultural and ontological similarities between sports and e- sports in form of values, rituals, heroes and symbols (Hofstede, Trompenaars, Huizinga). Research results confirm that e-sports players follow a process of development, playing motives and goals differ according to their development stages, areas where sports education could be used were identified. The thesis consists of 3 chapters: first chapter presents sports and e-sports cultures and their comparison, second analyses sports education, third – methodology, methods, scope, ethics, empirical e- sports culture analysis, survey results and interpretation. The chapters are followed by discussion, outcomes and recommendations, annexes.","abstract_has_math":false,"creators":["Jazdauskas, Gintautas,"],"institution":"Institutional Repository of Vilnius University","degree_name":null,"degree_level":null,"degree_discipline":null,"degree_department":null,"school":null,"contributors":["Gerulaitienė, Eglė"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2015,"date_issued":"2015","date_published":"2015","updated_at":"2026-07-24T05:55:40Z","subjects":["sports ; electronic sports ; education ; culture"],"languages":["eng"],"rights":["info:eu-repo/semantics/openAccess"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://repository.vu.lt/VU:ELABAETD12252739&prefLang=en_US","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Gerulaitienė, Eglė"]},{"key":"dc:creator","label":"Author","values":["Jazdauskas, Gintautas,"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date","label":"Dc Date","values":["2015"]},{"key":"dc:publisher","label":"Institution","values":["Institutional Repository of Vilnius University"]},{"key":"dc:relation","label":"Dc Relation","values":["https://epublications.vu.lt/object/elaba:12252739/12252739.pdf"]},{"key":"dc:type","label":"Dc Type","values":["info:eu-repo/semantics/masterThesis"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["sports ; electronic sports ; education ; culture"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["eng"]},{"key":"dc:rights","label":"Dc Rights","values":["info:eu-repo/semantics/openAccess"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://repository.vu.lt/VU:ELABAETD12252739&prefLang=en_US"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["In this thesis the application of sports education possibilities for e-sports players, based on cultural similarities between sports and e-sports is researched. The research is relevant and significant because sports education in e-sports has not been previously researched, even though cultural and structural similarities between sports and e-sports is evident. Research object – application of sports education possibilities for e-sports players. Research aim – To investigate if, based on the cultural similarities of sports and e-sports, sports education could be applied to e-sports players. While performing the research “Intercultural Relation between Sports and E-Sports: Opening a Gateway for Sports Education” a quantitative research strategy was employed which was supported by qualitative research methods. During the research content analysis, interview and survey methods were employed. The main method of data collection was a semi-closed online survey where research relevant topic were covered. While seeking to carry out the set objectives content analysis and interviews were employed for cultural analysis of e-sports, the collected information alongside sports education literature was used in creation of online survey. The online survey was used in order to investigate the developments of e-sports players and areas where sports education could be employed. Research scope – the research was carried out from 2013 April to 2015 September, the research participants were e-sports players from Lithuania (interviews) and e-sports forums visitors (962 respondents). The research indicated that there are cultural and ontological similarities between sports and e- sports in form of values, rituals, heroes and symbols (Hofstede, Trompenaars, Huizinga). Research results confirm that e-sports players follow a process of development, playing motives and goals differ according to their development stages, areas where sports education could be used were identified. The thesis consists of 3 chapters: first chapter presents sports and e-sports cultures and their comparison, second analyses sports education, third – methodology, methods, scope, ethics, empirical e- sports culture analysis, survey results and interpretation. The chapters are followed by discussion, outcomes and recommendations, annexes."]},{"key":"dc:format","label":"Dc Format","values":["application/pdf"]},{"key":"dc:title","label":"Title","values":["Intercultural Relation Between Sports and E-sports: Opening a Gateway for Sports Education /","Tarpkultūrinis ryšys tarp sporto ir e-sporto: sporto edukologijos įgalinimas ir panaudojimo galimybės."]}]}],"canonical_facts":{"dc:contributor":["Gerulaitienė, Eglė"],"dc:creator":["Jazdauskas, Gintautas,"],"dc:date":["2015"],"dc:description":["In this thesis the application of sports education possibilities for e-sports players, based on cultural similarities between sports and e-sports is researched. The research is relevant and significant because sports education in e-sports has not been previously researched, even though cultural and structural similarities between sports and e-sports is evident. Research object – application of sports education possibilities for e-sports players. Research aim – To investigate if, based on the cultural similarities of sports and e-sports, sports education could be applied to e-sports players. While performing the research “Intercultural Relation between Sports and E-Sports: Opening a Gateway for Sports Education” a quantitative research strategy was employed which was supported by qualitative research methods. During the research content analysis, interview and survey methods were employed. The main method of data collection was a semi-closed online survey where research relevant topic were covered. While seeking to carry out the set objectives content analysis and interviews were employed for cultural analysis of e-sports, the collected information alongside sports education literature was used in creation of online survey. The online survey was used in order to investigate the developments of e-sports players and areas where sports education could be employed. Research scope – the research was carried out from 2013 April to 2015 September, the research participants were e-sports players from Lithuania (interviews) and e-sports forums visitors (962 respondents). The research indicated that there are cultural and ontological similarities between sports and e- sports in form of values, rituals, heroes and symbols (Hofstede, Trompenaars, Huizinga). Research results confirm that e-sports players follow a process of development, playing motives and goals differ according to their development stages, areas where sports education could be used were identified. The thesis consists of 3 chapters: first chapter presents sports and e-sports cultures and their comparison, second analyses sports education, third – methodology, methods, scope, ethics, empirical e- sports culture analysis, survey results and interpretation. The chapters are followed by discussion, outcomes and recommendations, annexes."],"dc:format":["application/pdf"],"dc:identifier":["https://repository.vu.lt/VU:ELABAETD12252739&prefLang=en_US"],"dc:language":["eng"],"dc:publisher":["Institutional Repository of Vilnius University"],"dc:relation":["https://epublications.vu.lt/object/elaba:12252739/12252739.pdf"],"dc:rights":["info:eu-repo/semantics/openAccess"],"dc:subject":["sports ; electronic sports ; education ; culture"],"dc:title":["Intercultural Relation Between Sports and E-sports: Opening a Gateway for Sports Education /","Tarpkultūrinis ryšys tarp sporto ir e-sporto: sporto edukologijos įgalinimas ir panaudojimo galimybės."],"dc:type":["info:eu-repo/semantics/masterThesis"]},"updated_at":"2026-07-24T05:55:40Z"}