{"id":{"repo_id":"vcu","oai_identifier":"oai:scholarscompass.vcu.edu:etd-1195"},"canonical_url":"https://search.dev.ndltd.org/etd/vcu/oai:scholarscompass.vcu.edu:etd-1195","repository":{"repo_id":"vcu","name":"Virginia Commonwealth University","base_url":"https://scholarscompass.vcu.edu/do/oai/"},"display":{"title":"Playing with Aesthetics in Art Museums","abstract":"<p>\"Playing with Aesthetics in Art Museums\" presents a strategy for using design thinking to mediate engrossing art experiences for adult museum visitors. Built upon a substantiated family resemblance between art and play experiences, the study synthesizes a typology of aesthetic theories, ten germane tenets of game design, and a psychographic portrait of the \"archetypal\" museum visitor to create a practical framework for delivering engrossing art experiences to adult visitors who typically enter museums with limited art historical knowledge. The interdisciplinary approach used is intended to replace the singular methodologies (whether art historical, pedagogical or aesthetic) that have informed museum practice in the United States since the late nineteenth century.</p>","abstract_html":"&lt;p&gt;&quot;Playing with Aesthetics in Art Museums&quot; presents a strategy for using design thinking to mediate engrossing art experiences for adult museum visitors. Built upon a substantiated family resemblance between art and play experiences, the study synthesizes a typology of aesthetic theories, ten germane tenets of game design, and a psychographic portrait of the &quot;archetypal&quot; museum visitor to create a practical framework for delivering engrossing art experiences to adult visitors who typically enter museums with limited art historical knowledge. The interdisciplinary approach used is intended to replace the singular methodologies (whether art historical, pedagogical or aesthetic) that have informed museum practice in the United States since the late nineteenth century.&lt;/p&gt;","abstract_has_math":false,"creators":["Glasser, Susan"],"institution":null,"degree_name":"Doctor of Philosophy","degree_level":"Dissertation","degree_discipline":"Art History","degree_department":null,"school":null,"contributors":["Margaret Lindauer"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2011,"date_issued":"2011-01-01T08:00:00Z","date_published":"2011-01-01T08:00:00Z","updated_at":"2026-07-24T05:53:41Z","subjects":["aesthetics","art museums","game theory","design thinking","visitor studies","Arts and Humanities"],"languages":[],"rights":["© The Author"],"rights_urls":[],"identifier_entries":[{"key":"dc:identifier","label":"Identifier","values":["https://scholarscompass.vcu.edu/etd/196"],"render_values":[{"text":"https://scholarscompass.vcu.edu/etd/196","href":"https://scholarscompass.vcu.edu/etd/196","code":true}]}]},"links":{"outbound_url":"https://doi.org/10.25772/2PD3-FZ46","outbound_label":"DOI","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Margaret Lindauer"]},{"key":"dc:creator","label":"Author","values":["Glasser, Susan"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2017-02-22T08:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Art History"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Dissertation"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Doctor of Philosophy"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["aesthetics","art museums","game theory","design thinking","visitor studies","Arts and Humanities"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:rights","label":"Dc Rights","values":["© The Author"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://doi.org/10.25772/2PD3-FZ46","https://scholarscompass.vcu.edu/etd/196"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>\"Playing with Aesthetics in Art Museums\" presents a strategy for using design thinking to mediate engrossing art experiences for adult museum visitors. Built upon a substantiated family resemblance between art and play experiences, the study synthesizes a typology of aesthetic theories, ten germane tenets of game design, and a psychographic portrait of the \"archetypal\" museum visitor to create a practical framework for delivering engrossing art experiences to adult visitors who typically enter museums with limited art historical knowledge. The interdisciplinary approach used is intended to replace the singular methodologies (whether art historical, pedagogical or aesthetic) that have informed museum practice in the United States since the late nineteenth century.</p>"]},{"key":"dc:title","label":"Title","values":["Playing with Aesthetics in Art Museums"]}]}],"canonical_facts":{"dc:contributor":["Margaret Lindauer"],"dc:creator":["Glasser, Susan"],"dc:date.available":["2017-02-22T08:00:00Z"],"dc:description.abstract":["<p>\"Playing with Aesthetics in Art Museums\" presents a strategy for using design thinking to mediate engrossing art experiences for adult museum visitors. 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The interdisciplinary approach used is intended to replace the singular methodologies (whether art historical, pedagogical or aesthetic) that have informed museum practice in the United States since the late nineteenth century.</p>"],"dc:identifier":["https://doi.org/10.25772/2PD3-FZ46","https://scholarscompass.vcu.edu/etd/196"],"dc:rights":["© The Author"],"dc:subject":["aesthetics","art museums","game theory","design thinking","visitor studies","Arts and Humanities"],"dc:title":["Playing with Aesthetics in Art Museums"],"thesis:degree_discipline":["Art History"],"thesis:degree_level":["Dissertation"],"thesis:degree_name":["Doctor of Philosophy"]},"updated_at":"2026-07-24T05:53:41Z"}