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The University of Western Ontario

Realistic Dialogue Engine for Video Games

Abstract

dc:description.abstract

The concept of believable agent has a long history in Artificial Intelligence. It has applicability in multiple fields, particularly video games. Video games have shown tremendous technological advancement in several areas such as graphics and music; however, techniques used to simulate dialogue are still quite outdated. In this thesis, a method is proposed to allow a human player to interact with non-player characters using natural-language input. By using various techniques of modern Artificial Intelligence such as information retrieval and sentiment analysis, non-player characters have the capability of engaging in dynamic dialogue: they can answer questions, ask questions, remember events, and more. This conversation system is highly customizable, so the types of responses that non-player characters give can be modified to fit within a game’s storyline. Although the system only currently allows for simple dialogue, it illustrates the potential for a more robust way to simulate believable agents in video games.

Degree

thesis:*
Name thesis:degree_name
M Sc
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
The University of Western Ontario
Year dc:date.issued
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Rose, Caroline M.
Advisor dc:contributor.advisor
  • Mike Katchabaw

Subjects

dc:subject × 5

Rights

Language dc:language.iso
en_ca

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:uwo.scholaris.ca:20.500.14721/35555

Chain of custody

source
Harvested from
Western University
Base URL
uwo.scholaris.ca/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Rose, Caroline M.. Realistic Dialogue Engine for Video Games. The University of Western Ontario, 2014. https://hdl.handle.net/20.500.14721/35555