Abstract
dc:description.abstractThe concept of believable agent has a long history in Artificial Intelligence. It has applicability in multiple fields, particularly video games. Video games have shown tremendous technological advancement in several areas such as graphics and music; however, techniques used to simulate dialogue are still quite outdated. In this thesis, a method is proposed to allow a human player to interact with non-player characters using natural-language input. By using various techniques of modern Artificial Intelligence such as information retrieval and sentiment analysis, non-player characters have the capability of engaging in dynamic dialogue: they can answer questions, ask questions, remember events, and more. This conversation system is highly customizable, so the types of responses that non-player characters give can be modified to fit within a game’s storyline. Although the system only currently allows for simple dialogue, it illustrates the potential for a more robust way to simulate believable agents in video games.
Degree
thesis:*- Name thesis:degree_name
- M Sc
- Discipline thesis:degree_discipline
- Computer Science
- Grantor dc:publisher
- The University of Western Ontario
- Year dc:date.issued
- 2014
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Rose, Caroline M.
- Advisor dc:contributor.advisor
-
- Mike Katchabaw
Subjects
dc:subject × 5Rights
- Language dc:language.iso
- en_ca
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/20.500.14721/35555
- OAI identifier oai:identifier
- oai:uwo.scholaris.ca:20.500.14721/35555