{"id":{"repo_id":"usm","oai_identifier":"oai:aquila.usm.edu:masters_theses-1979"},"canonical_url":"https://search.dev.ndltd.org/etd/usm/oai:aquila.usm.edu:masters_theses-1979","repository":{"repo_id":"usm","name":"University of Southern Mississippi","base_url":"https://aquila.usm.edu/do/oai/"},"display":{"title":"Reinforcement Actor-Critic Learning As A Rehearsal In MicroRTS","abstract":"<p>Real-time strategy (RTS) games have provided a fertile ground for AI research with notable recent successes based on deep reinforcement learning (RL). However, RL remains a data-hungry approach featuring a high sample complexity. In this thesis, we focus on a sample complexity reduction technique called reinforcement learning as a rehearsal (RLaR), and on the RTS game of MicroRTS to formulate and evaluate it. RLaR has been formulated in the context of action-value function based RL before. Here we formulate it for a different RL framework, called actor-critic RL. We show that on the one hand the actor-critic framework allows RLaR to be much simpler, but on the other hand it leaves room for a key component of RLaR--a prediction function that relates a learner's observations with that of its opponent. This function, when leveraged for exploration, accelerates RL as our experiments in MicroRTS show. Further experiments provide evidence that RLaR may reduce actor noise compared to a variant that does not utilize RLaR's exploration. This study provides the first evaluation of RLaR's efficacy in a domain with a large strategy space.</p>","abstract_html":"&lt;p&gt;Real-time strategy (RTS) games have provided a fertile ground for AI research with notable recent successes based on deep reinforcement learning (RL). However, RL remains a data-hungry approach featuring a high sample complexity. In this thesis, we focus on a sample complexity reduction technique called reinforcement learning as a rehearsal (RLaR), and on the RTS game of MicroRTS to formulate and evaluate it. RLaR has been formulated in the context of action-value function based RL before. Here we formulate it for a different RL framework, called actor-critic RL. We show that on the one hand the actor-critic framework allows RLaR to be much simpler, but on the other hand it leaves room for a key component of RLaR--a prediction function that relates a learner&#x27;s observations with that of its opponent. This function, when leveraged for exploration, accelerates RL as our experiments in MicroRTS show. Further experiments provide evidence that RLaR may reduce actor noise compared to a variant that does not utilize RLaR&#x27;s exploration. This study provides the first evaluation of RLaR&#x27;s efficacy in a domain with a large strategy space.&lt;/p&gt;","abstract_has_math":false,"creators":["Manandhar, Shiron"],"institution":null,"degree_name":"Master of Science (MS)","degree_level":"Masters Thesis","degree_discipline":null,"degree_department":null,"school":null,"contributors":["Dr. Bikramjit Banerjee","Dr. Andrew Sung","Dr. Chaoyang Zhang"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2022,"date_issued":"2022-07-24T07:00:00Z","date_published":"2022-07-24T07:00:00Z","updated_at":"2026-07-24T05:45:33Z","subjects":["Reinforcement Learning as a Rehearsal","Actor-Critic","MicroRTS","Artificial Intelligence and Robotics"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://aquila.usm.edu/masters_theses/914","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Dr. Bikramjit Banerjee","Dr. Andrew Sung","Dr. Chaoyang Zhang"]},{"key":"dc:creator","label":"Author","values":["Manandhar, Shiron"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2024-06-01T07:00:00Z"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Masters Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science (MS)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Reinforcement Learning as a Rehearsal","Actor-Critic","MicroRTS","Artificial Intelligence and Robotics"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://aquila.usm.edu/masters_theses/914"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>Real-time strategy (RTS) games have provided a fertile ground for AI research with notable recent successes based on deep reinforcement learning (RL). However, RL remains a data-hungry approach featuring a high sample complexity. In this thesis, we focus on a sample complexity reduction technique called reinforcement learning as a rehearsal (RLaR), and on the RTS game of MicroRTS to formulate and evaluate it. RLaR has been formulated in the context of action-value function based RL before. Here we formulate it for a different RL framework, called actor-critic RL. We show that on the one hand the actor-critic framework allows RLaR to be much simpler, but on the other hand it leaves room for a key component of RLaR--a prediction function that relates a learner's observations with that of its opponent. This function, when leveraged for exploration, accelerates RL as our experiments in MicroRTS show. Further experiments provide evidence that RLaR may reduce actor noise compared to a variant that does not utilize RLaR's exploration. This study provides the first evaluation of RLaR's efficacy in a domain with a large strategy space.</p>"]},{"key":"dc:title","label":"Title","values":["Reinforcement Actor-Critic Learning As A Rehearsal In MicroRTS"]}]}],"canonical_facts":{"dc:contributor":["Dr. Bikramjit Banerjee","Dr. Andrew Sung","Dr. Chaoyang Zhang"],"dc:creator":["Manandhar, Shiron"],"dc:date.available":["2024-06-01T07:00:00Z"],"dc:description.abstract":["<p>Real-time strategy (RTS) games have provided a fertile ground for AI research with notable recent successes based on deep reinforcement learning (RL). However, RL remains a data-hungry approach featuring a high sample complexity. In this thesis, we focus on a sample complexity reduction technique called reinforcement learning as a rehearsal (RLaR), and on the RTS game of MicroRTS to formulate and evaluate it. RLaR has been formulated in the context of action-value function based RL before. Here we formulate it for a different RL framework, called actor-critic RL. We show that on the one hand the actor-critic framework allows RLaR to be much simpler, but on the other hand it leaves room for a key component of RLaR--a prediction function that relates a learner's observations with that of its opponent. This function, when leveraged for exploration, accelerates RL as our experiments in MicroRTS show. Further experiments provide evidence that RLaR may reduce actor noise compared to a variant that does not utilize RLaR's exploration. This study provides the first evaluation of RLaR's efficacy in a domain with a large strategy space.</p>"],"dc:identifier":["https://aquila.usm.edu/masters_theses/914"],"dc:subject":["Reinforcement Learning as a Rehearsal","Actor-Critic","MicroRTS","Artificial Intelligence and Robotics"],"dc:title":["Reinforcement Actor-Critic Learning As A Rehearsal In MicroRTS"],"thesis:degree_level":["Masters Thesis"],"thesis:degree_name":["Master of Science (MS)"]},"updated_at":"2026-07-24T05:45:33Z"}