{"id":{"repo_id":"usm","oai_identifier":"oai:aquila.usm.edu:masters_theses-1337"},"canonical_url":"https://search.dev.ndltd.org/etd/usm/oai:aquila.usm.edu:masters_theses-1337","repository":{"repo_id":"usm","name":"University of Southern Mississippi","base_url":"https://aquila.usm.edu/do/oai/"},"display":{"title":"Born to Run: A Grounded Theory Study of Cheating in the Online Speedrunning Community","abstract":"<p>Video games represent a growing genre of media quickly becoming one of the leading forms of entertainment (Jordan, 2014). This popularity has allowed new playstyles to emerge across the video game genre, such as e-Sports and speedrunning. In particular, the speedrunning community has somewhat redefined what it means to “cheat” in a video game by accepting the use certain software and hardware violations that could be seen as “cheating” to the general gaming community. This paper examined the social construction of cheating in this digital community through the use of grounded theory methods.</p>","abstract_html":"&lt;p&gt;Video games represent a growing genre of media quickly becoming one of the leading forms of entertainment (Jordan, 2014). This popularity has allowed new playstyles to emerge across the video game genre, such as e-Sports and speedrunning. In particular, the speedrunning community has somewhat redefined what it means to “cheat” in a video game by accepting the use certain software and hardware violations that could be seen as “cheating” to the general gaming community. This paper examined the social construction of cheating in this digital community through the use of grounded theory methods.&lt;/p&gt;","abstract_has_math":false,"creators":["Brewer, Christopher G"],"institution":null,"degree_name":"Master of Arts (MA)","degree_level":"Masters Thesis","degree_discipline":"Criminal Justice","degree_department":null,"school":null,"contributors":["Joshua Hill","Kimberly Chism","Laura Gulledge"],"advisors":[],"committee_chairs":[],"committee_members":[],"year":2017,"date_issued":"2017-08-01T07:00:00Z","date_published":"2017-08-01T07:00:00Z","updated_at":"2026-07-24T05:44:50Z","subjects":["speedrun","online","community","video game","cyber","cheating","Criminology","Social Control, Law, Crime, and Deviance","Social Psychology and Interaction"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://aquila.usm.edu/masters_theses/311","outbound_label":"Repository record","outbound_source":"dc:identifier"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor","label":"Contributor","values":["Joshua Hill","Kimberly Chism","Laura Gulledge"]},{"key":"dc:creator","label":"Author","values":["Brewer, Christopher G"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.available","label":"Dc Date Available","values":["2017-06-29T07:00:00Z"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Criminal Justice"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Masters Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Arts (MA)"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["speedrun","online","community","video game","cyber","cheating","Criminology","Social Control, Law, Crime, and Deviance","Social Psychology and Interaction"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier","label":"Identifier","values":["https://aquila.usm.edu/masters_theses/311"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["<p>Video games represent a growing genre of media quickly becoming one of the leading forms of entertainment (Jordan, 2014). This popularity has allowed new playstyles to emerge across the video game genre, such as e-Sports and speedrunning. In particular, the speedrunning community has somewhat redefined what it means to “cheat” in a video game by accepting the use certain software and hardware violations that could be seen as “cheating” to the general gaming community. This paper examined the social construction of cheating in this digital community through the use of grounded theory methods.</p>"]},{"key":"dc:title","label":"Title","values":["Born to Run: A Grounded Theory Study of Cheating in the Online Speedrunning Community"]}]}],"canonical_facts":{"dc:contributor":["Joshua Hill","Kimberly Chism","Laura Gulledge"],"dc:creator":["Brewer, Christopher G"],"dc:date.available":["2017-06-29T07:00:00Z"],"dc:description.abstract":["<p>Video games represent a growing genre of media quickly becoming one of the leading forms of entertainment (Jordan, 2014). This popularity has allowed new playstyles to emerge across the video game genre, such as e-Sports and speedrunning. In particular, the speedrunning community has somewhat redefined what it means to “cheat” in a video game by accepting the use certain software and hardware violations that could be seen as “cheating” to the general gaming community. This paper examined the social construction of cheating in this digital community through the use of grounded theory methods.</p>"],"dc:identifier":["https://aquila.usm.edu/masters_theses/311"],"dc:subject":["speedrun","online","community","video game","cyber","cheating","Criminology","Social Control, Law, Crime, and Deviance","Social Psychology and Interaction"],"dc:title":["Born to Run: A Grounded Theory Study of Cheating in the Online Speedrunning Community"],"thesis:degree_discipline":["Criminal Justice"],"thesis:degree_level":["Masters Thesis"],"thesis:degree_name":["Master of Arts (MA)"]},"updated_at":"2026-07-24T05:44:50Z"}