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University of San Francisco

Systems at Play: The Construction of International Systems in Social Impact Games

Abstract

dc:description.abstract

<p>This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Arts in International Studies
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
International Studies
Year dc:date.available
2011

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Albor, Jorge
Contributors dc:contributor
  • Prof. Dorothy Kidd

Subjects

dc:subject × 11

Identifiers

dc:identifier.*
Repository record dc:identifier
https://repository.usfca.edu/thes/3
OAI identifier oai:identifier
oai:repository.usfca.edu:thes-1003

Chain of custody

source
Harvested from
University of San Francisco
Base URL
repository.usfca.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Albor, Jorge. Systems at Play: The Construction of International Systems in Social Impact Games. Thesis thesis, 2011. https://repository.usfca.edu/thes/3