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University of San Francisco
Systems at Play: The Construction of International Systems in Social Impact Games
Abstract
dc:description.abstract<p>This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.</p>
Degree
thesis:*- Name thesis:degree_name
- Master of Arts in International Studies
- Level thesis:degree_level
- Thesis
- Discipline thesis:degree_discipline
- International Studies
- Year dc:date.available
- 2011
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Albor, Jorge
- Contributors dc:contributor
-
- Prof. Dorothy Kidd
Subjects
dc:subject × 11Identifiers
dc:identifier.*- Repository record dc:identifier
- https://repository.usfca.edu/thes/3
- OAI identifier oai:identifier
- oai:repository.usfca.edu:thes-1003