{"id":{"repo_id":"uoit","oai_identifier":"oai:ontariotechu.scholaris.ca:10155/741"},"canonical_url":"https://search.dev.ndltd.org/etd/uoit/oai:ontariotechu.scholaris.ca:10155/741","repository":{"repo_id":"uoit","name":"Ontario Institute of Technology","base_url":"https://ontariotechu.scholaris.ca/server/oai/request"},"display":{"title":"‘Return to roots’: an examination of the re-presentations of rurality within post-apocalyptic survival video games","abstract":"Post-apocalyptic survival (PAS) themed video games provide a virtual world that re-presents the realities of current society. Current studies have examined the existence of game culture (Aldred &amp; Greenspan, 2011; Atkins, 2006; Kücklich, 2006), but limited analysis has focused on how these cultures relate to their real world counterparts. This study examines the re-presentations of rural culture, violence, and the production of rural stereotypes within PAS video games applying a cultural criminology foundation and elements of social control theory (Hirschi, 1969). Nine video games were examined or their setting; conflict; rural culture/stereotypes; and social structures using content analysis and coding frames. Results that PAS video games provide mixed views of rural life/culture, but skewed depictions of violence and a continual reproduction of socially constructed stereotypes.","abstract_html":"Post-apocalyptic survival (PAS) themed video games provide a virtual world that re-presents the realities of current society. Current studies have examined the existence of game culture (Aldred &amp;amp; Greenspan, 2011; Atkins, 2006; Kücklich, 2006), but limited analysis has focused on how these cultures relate to their real world counterparts. This study examines the re-presentations of rural culture, violence, and the production of rural stereotypes within PAS video games applying a cultural criminology foundation and elements of social control theory (Hirschi, 1969). Nine video games were examined or their setting; conflict; rural culture/stereotypes; and social structures using content analysis and coding frames. Results that PAS video games provide mixed views of rural life/culture, but skewed depictions of violence and a continual reproduction of socially constructed stereotypes.","abstract_has_math":false,"creators":["Reid, Samantha"],"institution":"University of Ontario Institute of Technology","degree_name":"Master of Arts (MA)","degree_level":null,"degree_discipline":"Computer Science","degree_department":null,"school":null,"contributors":[],"advisors":["Downing, Steven"],"committee_chairs":[],"committee_members":[],"year":2016,"date_issued":"2016-01-01","date_published":"2016-01-01","updated_at":"2026-07-24T05:35:16Z","subjects":["Rural","Video games","Post-apocalyptic","Survival","Lethal violence"],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/10155/741","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Downing, Steven"]},{"key":"dc:creator","label":"Author","values":["Reid, Samantha"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2017-04-21T16:01:35Z","2022-03-29T17:44:04Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2017-04-21T16:01:35Z","2022-03-29T17:44:04Z"]},{"key":"dc:date.issued","label":"Date","values":["2016-01-01"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Arts (MA)"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Ontario Institute of Technology"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Rural","Video games","Post-apocalyptic","Survival","Lethal violence"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://hdl.handle.net/10155/741"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Post-apocalyptic survival (PAS) themed video games provide a virtual world that re-presents the realities of current society. Current studies have examined the existence of game culture (Aldred &amp; Greenspan, 2011; Atkins, 2006; Kücklich, 2006), but limited analysis has focused on how these cultures relate to their real world counterparts. This study examines the re-presentations of rural culture, violence, and the production of rural stereotypes within PAS video games applying a cultural criminology foundation and elements of social control theory (Hirschi, 1969). Nine video games were examined or their setting; conflict; rural culture/stereotypes; and social structures using content analysis and coding frames. Results that PAS video games provide mixed views of rural life/culture, but skewed depictions of violence and a continual reproduction of socially constructed stereotypes."]},{"key":"dc:title","label":"Title","values":["‘Return to roots’: an examination of the re-presentations of rurality within post-apocalyptic survival video games"]}]}],"canonical_facts":{"dc:contributor.advisor":["Downing, Steven"],"dc:creator":["Reid, Samantha"],"dc:date.accessioned":["2017-04-21T16:01:35Z","2022-03-29T17:44:04Z"],"dc:date.available":["2017-04-21T16:01:35Z","2022-03-29T17:44:04Z"],"dc:date.issued":["2016-01-01"],"dc:description.abstract":["Post-apocalyptic survival (PAS) themed video games provide a virtual world that re-presents the realities of current society. Current studies have examined the existence of game culture (Aldred &amp; Greenspan, 2011; Atkins, 2006; Kücklich, 2006), but limited analysis has focused on how these cultures relate to their real world counterparts. This study examines the re-presentations of rural culture, violence, and the production of rural stereotypes within PAS video games applying a cultural criminology foundation and elements of social control theory (Hirschi, 1969). Nine video games were examined or their setting; conflict; rural culture/stereotypes; and social structures using content analysis and coding frames. Results that PAS video games provide mixed views of rural life/culture, but skewed depictions of violence and a continual reproduction of socially constructed stereotypes."],"dc:identifier.uri":["https://hdl.handle.net/10155/741"],"dc:language.iso":["en"],"dc:subject":["Rural","Video games","Post-apocalyptic","Survival","Lethal violence"],"dc:title":["‘Return to roots’: an examination of the re-presentations of rurality within post-apocalyptic survival video games"],"dc:type":["Thesis"],"thesis:degree_discipline":["Computer Science"],"thesis:degree_name":["Master of Arts (MA)"],"thesis:institution_name":["University of Ontario Institute of Technology"]},"updated_at":"2026-07-24T05:35:16Z"}