{"id":{"repo_id":"uoit","oai_identifier":"oai:ontariotechu.scholaris.ca:10155/621"},"canonical_url":"https://search.dev.ndltd.org/etd/uoit/oai:ontariotechu.scholaris.ca:10155/621","repository":{"repo_id":"uoit","name":"Ontario Institute of Technology","base_url":"https://ontariotechu.scholaris.ca/server/oai/request"},"display":{"title":"A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education","abstract":"Here I present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education and training. Fydlyty includes a scenario editor and dialogue editor which has the ability to build conversations, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation. In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process. Furthermore, to facilitate debriefing through a community of learners, the OPEN educational network is introduced. OPEN is designed to provide the instructor with flexibility to frame a learning process, thereby teach, evaluate, and attain feedback from the students. The experiments conducted provide evidence that both these tools can be used for cultural competence training in health professions education.","abstract_html":"Here I present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education and training. Fydlyty includes a scenario editor and dialogue editor which has the ability to build conversations, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation. In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process. Furthermore, to facilitate debriefing through a community of learners, the OPEN educational network is introduced. OPEN is designed to provide the instructor with flexibility to frame a learning process, thereby teach, evaluate, and attain feedback from the students. The experiments conducted provide evidence that both these tools can be used for cultural competence training in health professions education.","abstract_has_math":false,"creators":["Khan, Zain Tariq"],"institution":"University of Ontario Institute of Technology","degree_name":"Master of Science (MSc)","degree_level":null,"degree_discipline":"Computer Science","degree_department":null,"school":null,"contributors":[],"advisors":["Kapralos, Bill"],"committee_chairs":[],"committee_members":[],"year":2015,"date_issued":"2015-12-01","date_published":"2015-12-01","updated_at":"2026-07-24T05:35:39Z","subjects":["Serious games","Cultural competence","Dialogue authoring tool","Scenario editor","Fidelity"],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/10155/621","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Kapralos, Bill"]},{"key":"dc:creator","label":"Author","values":["Khan, Zain Tariq"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2016-02-25T20:33:31Z","2022-03-29T17:30:04Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2016-02-25T20:33:31Z","2022-03-29T17:30:04Z"]},{"key":"dc:date.issued","label":"Date","values":["2015-12-01"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science (MSc)"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Ontario Institute of Technology"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Serious games","Cultural competence","Dialogue authoring tool","Scenario editor","Fidelity"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://hdl.handle.net/10155/621"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Here I present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education and training. Fydlyty includes a scenario editor and dialogue editor which has the ability to build conversations, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation. In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process. Furthermore, to facilitate debriefing through a community of learners, the OPEN educational network is introduced. OPEN is designed to provide the instructor with flexibility to frame a learning process, thereby teach, evaluate, and attain feedback from the students. The experiments conducted provide evidence that both these tools can be used for cultural competence training in health professions education."]},{"key":"dc:title","label":"Title","values":["A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education"]}]}],"canonical_facts":{"dc:contributor.advisor":["Kapralos, Bill"],"dc:creator":["Khan, Zain Tariq"],"dc:date.accessioned":["2016-02-25T20:33:31Z","2022-03-29T17:30:04Z"],"dc:date.available":["2016-02-25T20:33:31Z","2022-03-29T17:30:04Z"],"dc:date.issued":["2015-12-01"],"dc:description.abstract":["Here I present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education and training. Fydlyty includes a scenario editor and dialogue editor which has the ability to build conversations, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation. In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process. Furthermore, to facilitate debriefing through a community of learners, the OPEN educational network is introduced. OPEN is designed to provide the instructor with flexibility to frame a learning process, thereby teach, evaluate, and attain feedback from the students. The experiments conducted provide evidence that both these tools can be used for cultural competence training in health professions education."],"dc:identifier.uri":["https://hdl.handle.net/10155/621"],"dc:language.iso":["en"],"dc:subject":["Serious games","Cultural competence","Dialogue authoring tool","Scenario editor","Fidelity"],"dc:title":["A low-fidelity serious game authoring tool and educational network to facilitate medical-based cultural competence education"],"dc:type":["Thesis"],"thesis:degree_discipline":["Computer Science"],"thesis:degree_name":["Master of Science (MSc)"],"thesis:institution_name":["University of Ontario Institute of Technology"]},"updated_at":"2026-07-24T05:35:39Z"}