{"id":{"repo_id":"uoit","oai_identifier":"oai:ontariotechu.scholaris.ca:10155/243"},"canonical_url":"https://search.dev.ndltd.org/etd/uoit/oai:ontariotechu.scholaris.ca:10155/243","repository":{"repo_id":"uoit","name":"Ontario Institute of Technology","base_url":"https://ontariotechu.scholaris.ca/server/oai/request"},"display":{"title":"Spatial sound and sound localization on a horizontal surface for use with interactive surface (tabletop) computers","abstract":"Tabletop computers (also known as surface computers, smart tables, and interactive surface computers) have been growing in popularity for the last decade and are poised to make in-roads into the consumer market, opening up a new market for the games industry. However, before tabletop computers become widely accepted, there are open problems that must be addressed with respect to audio interaction including: &quot;What loudspeaker constellations are appropriate for tabletop computers?&quot; &quot;How does our perception of spatial sound change with these different loudspeaker configurations?&quot; and &quot;What panning methods should be used to maximally use the spatial localization abilities of the user(s)?&quot; Using a custom-built tabletop computer setup, the work presented in this thesis investigated these three questions/problems via a series of experiments. The results of these experiments indicated that accurately localizing a virtual sound source on a horizontal surface is a difficult and error-prone task, for all of the methods that were used.","abstract_html":"Tabletop computers (also known as surface computers, smart tables, and interactive surface computers) have been growing in popularity for the last decade and are poised to make in-roads into the consumer market, opening up a new market for the games industry. However, before tabletop computers become widely accepted, there are open problems that must be addressed with respect to audio interaction including: &amp;quot;What loudspeaker constellations are appropriate for tabletop computers?&amp;quot; &amp;quot;How does our perception of spatial sound change with these different loudspeaker configurations?&amp;quot; and &amp;quot;What panning methods should be used to maximally use the spatial localization abilities of the user(s)?&amp;quot; Using a custom-built tabletop computer setup, the work presented in this thesis investigated these three questions/problems via a series of experiments. The results of these experiments indicated that accurately localizing a virtual sound source on a horizontal surface is a difficult and error-prone task, for all of the methods that were used.","abstract_has_math":false,"creators":["Lam, Jonathan"],"institution":"University of Ontario Institute of Technology","degree_name":"Master of Science (MSc)","degree_level":null,"degree_discipline":"Computer Science","degree_department":null,"school":null,"contributors":[],"advisors":["Kapralos, Bill"],"committee_chairs":[],"committee_members":[],"year":2012,"date_issued":"2012-08-01","date_published":"2012-08-01","updated_at":"2026-07-24T05:35:41Z","subjects":["Tabletop computer","Interactive surface computer","Audio interaction","Sound localization","Spatial sound"],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/10155/243","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Kapralos, Bill"]},{"key":"dc:creator","label":"Author","values":["Lam, Jonathan"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2012-09-21T14:34:21Z","2022-03-29T17:30:05Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2012-09-21T14:34:21Z","2022-03-29T17:30:05Z"]},{"key":"dc:date.issued","label":"Date","values":["2012-08-01"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science (MSc)"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Ontario Institute of Technology"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Tabletop computer","Interactive surface computer","Audio interaction","Sound localization","Spatial sound"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://hdl.handle.net/10155/243"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Tabletop computers (also known as surface computers, smart tables, and interactive surface computers) have been growing in popularity for the last decade and are poised to make in-roads into the consumer market, opening up a new market for the games industry. However, before tabletop computers become widely accepted, there are open problems that must be addressed with respect to audio interaction including: &quot;What loudspeaker constellations are appropriate for tabletop computers?&quot; &quot;How does our perception of spatial sound change with these different loudspeaker configurations?&quot; and &quot;What panning methods should be used to maximally use the spatial localization abilities of the user(s)?&quot; Using a custom-built tabletop computer setup, the work presented in this thesis investigated these three questions/problems via a series of experiments. The results of these experiments indicated that accurately localizing a virtual sound source on a horizontal surface is a difficult and error-prone task, for all of the methods that were used."]},{"key":"dc:title","label":"Title","values":["Spatial sound and sound localization on a horizontal surface for use with interactive surface (tabletop) computers"]}]}],"canonical_facts":{"dc:contributor.advisor":["Kapralos, Bill"],"dc:creator":["Lam, Jonathan"],"dc:date.accessioned":["2012-09-21T14:34:21Z","2022-03-29T17:30:05Z"],"dc:date.available":["2012-09-21T14:34:21Z","2022-03-29T17:30:05Z"],"dc:date.issued":["2012-08-01"],"dc:description.abstract":["Tabletop computers (also known as surface computers, smart tables, and interactive surface computers) have been growing in popularity for the last decade and are poised to make in-roads into the consumer market, opening up a new market for the games industry. However, before tabletop computers become widely accepted, there are open problems that must be addressed with respect to audio interaction including: &quot;What loudspeaker constellations are appropriate for tabletop computers?&quot; &quot;How does our perception of spatial sound change with these different loudspeaker configurations?&quot; and &quot;What panning methods should be used to maximally use the spatial localization abilities of the user(s)?&quot; Using a custom-built tabletop computer setup, the work presented in this thesis investigated these three questions/problems via a series of experiments. The results of these experiments indicated that accurately localizing a virtual sound source on a horizontal surface is a difficult and error-prone task, for all of the methods that were used."],"dc:identifier.uri":["https://hdl.handle.net/10155/243"],"dc:language.iso":["en"],"dc:subject":["Tabletop computer","Interactive surface computer","Audio interaction","Sound localization","Spatial sound"],"dc:title":["Spatial sound and sound localization on a horizontal surface for use with interactive surface (tabletop) computers"],"dc:type":["Thesis"],"thesis:degree_discipline":["Computer Science"],"thesis:degree_name":["Master of Science (MSc)"],"thesis:institution_name":["University of Ontario Institute of Technology"]},"updated_at":"2026-07-24T05:35:41Z"}