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University of Ontario Institute of Technology

Escape the experiment: a serious game for vaping education

Abstract

dc:description.abstract

With vaping becoming a bigger issue amongst youth in Ontario, there is a need for more easily accessible learning methods for educating youth about the risks associated with vaping. In collaboration with the Simcoe Muskoka District Health Unit, I have developed a point-and-click escape room style serious game targeted at youth aged 12-17 for learning about the risks associated with vaping. The serious game features a series of puzzles to be solved by players. A three phase study consisting of pre-iteration, iteration, and postiteration phases was conducted to evaluate the usability and learnability of the serious game’s user interface. The results showed a slight improvement to the overall usability of the game in the post-iteration phase. While results show promise related to the game’s usability, testing the learning effectiveness of the serious game was not performed due to ethical concerns associated with testing vulnerable populations.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MSc)
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Ontario Institute of Technology
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Daggett, Quinn
Advisor dc:contributor.advisor
  • Kapralos, Bill

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/10155/1892
OAI identifier oai:identifier
oai:ontariotechu.scholaris.ca:10155/1892

Chain of custody

source
Harvested from
Ontario Institute of Technology
Base URL
ontariotechu.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Daggett, Quinn. Escape the experiment: a serious game for vaping education. University of Ontario Institute of Technology, 2024. https://hdl.handle.net/10155/1892