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University of Ontario Institute of Technology

Artificial intelligence agent for assessing game difficulty

Abstract

dc:description.abstract

Balancing game difficulty is a key element of developing games which engage players without causing frustration. Difficulty balancing is an iterative process and game developers frequently rely on user tests to guide them, but the cost of user testing can be prohibitive, particularly for independent developers. In response to this, I seek to determine whether AI can be used to test the difficulty of developing games before setting up a full playtest. For this purpose, I developed ARTemiS, a prototype tool for AI-based playtesting focused on game difficulty arising from precision input tasks such as combat. I then performed a user study with 10 participants who used the tool to assess and modify three demo levels. This research seeks to assess the applicability and utility of AI-based playtesting for difficulty balancing and lay a foundation for the development of tools for assessing other aspects of difficulty with AI.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MSc)
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Ontario Institute of Technology
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Sansalone, Stevie C. F.
Advisor dc:contributor.advisor
  • Mirza-Babaei, Pejman

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/10155/1797
OAI identifier oai:identifier
oai:ontariotechu.scholaris.ca:10155/1797

Chain of custody

source
Harvested from
Ontario Institute of Technology
Base URL
ontariotechu.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Sansalone, Stevie C. F.. Artificial intelligence agent for assessing game difficulty. University of Ontario Institute of Technology, 2024. https://hdl.handle.net/10155/1797