University of Ontario Institute of Technology
Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers
Abstract
dc:description.abstractThis thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. The study presented participants with three different play modes: Cooperative within immersive VR, cooperative external to VR, and single-player within VR. The results indicate that the three conditions had above-average usability and social presence and a task load score lower than that of average daily activities. Additionally, a Sign test between the cooperative versions revealed a statistically significant difference in mean Behavioural Engagement scores favouring the version external to VR, p = 0.031. Although future studies with larger sample sizes are needed for an effective evaluation, these results indicate the exergame shows much promise in providing a highly usable, low cognitive load, socially involved exergame for people with dementia and their caregivers.
Degree
thesis:*- Name thesis:degree_name
- Master of Science (MSc)
- Discipline thesis:degree_discipline
- Computer Science
- Grantor
- University of Ontario Institute of Technology
- Year dc:date.issued
- 2023
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Saunders, Stephen
- Advisor dc:contributor.advisor
-
- Quevedo, Alvaro
Subjects
dc:subject × 5Rights
- Language dc:language.iso
- en
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/10155/1737
- OAI identifier oai:identifier
- oai:ontariotechu.scholaris.ca:10155/1737