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University of Ontario Institute of Technology

Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers

Abstract

dc:description.abstract

This thesis investigates the usability, task load, cooperative performance, and social presence effects of an asymmetric VR game for upper limb activity in the context of elderly care from the perspective of caregivers. The study presented participants with three different play modes: Cooperative within immersive VR, cooperative external to VR, and single-player within VR. The results indicate that the three conditions had above-average usability and social presence and a task load score lower than that of average daily activities. Additionally, a Sign test between the cooperative versions revealed a statistically significant difference in mean Behavioural Engagement scores favouring the version external to VR, p = 0.031. Although future studies with larger sample sizes are needed for an effective evaluation, these results indicate the exergame shows much promise in providing a highly usable, low cognitive load, socially involved exergame for people with dementia and their caregivers.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MSc)
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Ontario Institute of Technology
Year dc:date.issued
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Saunders, Stephen
Advisor dc:contributor.advisor
  • Quevedo, Alvaro

Subjects

dc:subject × 5

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/10155/1737
OAI identifier oai:identifier
oai:ontariotechu.scholaris.ca:10155/1737

Chain of custody

source
Harvested from
Ontario Institute of Technology
Base URL
ontariotechu.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Saunders, Stephen. Preliminary design of a social asymmetric virtual reality upper-limb exergame for individuals with dementia utilizing insights from caregivers. University of Ontario Institute of Technology, 2023. https://hdl.handle.net/10155/1737