{"id":{"repo_id":"uoit","oai_identifier":"oai:ontariotechu.scholaris.ca:10155/1353"},"canonical_url":"https://search.dev.ndltd.org/etd/uoit/oai:ontariotechu.scholaris.ca:10155/1353","repository":{"repo_id":"uoit","name":"Ontario Institute of Technology","base_url":"https://ontariotechu.scholaris.ca/server/oai/request"},"display":{"title":"Simulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemic","abstract":"This work examined whether a real-world drilling task can be successfully simulated using combinations of appropriate audio, visual cues, and basic haptic stimuli obtained with mouse movements instead of a haptic device. Two experiments were conducted where participants were asked to accomplish a virtual drilling task (drilling a block of virtual wood) under different visual, auditory, and “haptic” conditions using some commonly available computer devices such as a mouse, headphones, and monitor. The results of these experiments indicate that audio, visual, and basic haptic cues can be used to simulate a drilling process without a haptic device. Although greater work remains, this work has shown that skills requiring haptic feedback (e.g., drilling) can be simulated without haptic devices. This is particularly important when considering remote learning where trainees may be able to practice various psychomotor-based skills at home with commonly available computer hardware and devices.","abstract_html":"This work examined whether a real-world drilling task can be successfully simulated using combinations of appropriate audio, visual cues, and basic haptic stimuli obtained with mouse movements instead of a haptic device. Two experiments were conducted where participants were asked to accomplish a virtual drilling task (drilling a block of virtual wood) under different visual, auditory, and “haptic” conditions using some commonly available computer devices such as a mouse, headphones, and monitor. The results of these experiments indicate that audio, visual, and basic haptic cues can be used to simulate a drilling process without a haptic device. Although greater work remains, this work has shown that skills requiring haptic feedback (e.g., drilling) can be simulated without haptic devices. This is particularly important when considering remote learning where trainees may be able to practice various psychomotor-based skills at home with commonly available computer hardware and devices.","abstract_has_math":false,"creators":["Ning, Guoxuan"],"institution":"University of Ontario Institute of Technology","degree_name":"Master of Science (MSc)","degree_level":null,"degree_discipline":"Computer Science","degree_department":null,"school":null,"contributors":[],"advisors":["Kapralos, Bill"],"committee_chairs":[],"committee_members":[],"year":2021,"date_issued":"2021-04-01","date_published":"2021-04-01","updated_at":"2026-07-24T05:35:26Z","subjects":["Audio","Haptic","Multimodal interaction","Human-computer interaction","Virtual simulation"],"languages":["en"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://hdl.handle.net/10155/1353","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Kapralos, Bill"]},{"key":"dc:creator","label":"Author","values":["Ning, Guoxuan"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2021-10-01T18:33:32Z","2022-03-29T17:27:06Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2021-10-01T18:33:32Z","2022-03-29T17:27:06Z"]},{"key":"dc:date.issued","label":"Date","values":["2021-04-01"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_discipline","label":"Discipline","values":["Computer Science"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Master of Science (MSc)"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Ontario Institute of Technology"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Audio","Haptic","Multimodal interaction","Human-computer interaction","Virtual simulation"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language.iso","label":"Language (ISO)","values":["en"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://hdl.handle.net/10155/1353"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["This work examined whether a real-world drilling task can be successfully simulated using combinations of appropriate audio, visual cues, and basic haptic stimuli obtained with mouse movements instead of a haptic device. Two experiments were conducted where participants were asked to accomplish a virtual drilling task (drilling a block of virtual wood) under different visual, auditory, and “haptic” conditions using some commonly available computer devices such as a mouse, headphones, and monitor. The results of these experiments indicate that audio, visual, and basic haptic cues can be used to simulate a drilling process without a haptic device. Although greater work remains, this work has shown that skills requiring haptic feedback (e.g., drilling) can be simulated without haptic devices. This is particularly important when considering remote learning where trainees may be able to practice various psychomotor-based skills at home with commonly available computer hardware and devices."]},{"key":"dc:title","label":"Title","values":["Simulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemic"]}]}],"canonical_facts":{"dc:contributor.advisor":["Kapralos, Bill"],"dc:creator":["Ning, Guoxuan"],"dc:date.accessioned":["2021-10-01T18:33:32Z","2022-03-29T17:27:06Z"],"dc:date.available":["2021-10-01T18:33:32Z","2022-03-29T17:27:06Z"],"dc:date.issued":["2021-04-01"],"dc:description.abstract":["This work examined whether a real-world drilling task can be successfully simulated using combinations of appropriate audio, visual cues, and basic haptic stimuli obtained with mouse movements instead of a haptic device. Two experiments were conducted where participants were asked to accomplish a virtual drilling task (drilling a block of virtual wood) under different visual, auditory, and “haptic” conditions using some commonly available computer devices such as a mouse, headphones, and monitor. The results of these experiments indicate that audio, visual, and basic haptic cues can be used to simulate a drilling process without a haptic device. Although greater work remains, this work has shown that skills requiring haptic feedback (e.g., drilling) can be simulated without haptic devices. This is particularly important when considering remote learning where trainees may be able to practice various psychomotor-based skills at home with commonly available computer hardware and devices."],"dc:identifier.uri":["https://hdl.handle.net/10155/1353"],"dc:language.iso":["en"],"dc:subject":["Audio","Haptic","Multimodal interaction","Human-computer interaction","Virtual simulation"],"dc:title":["Simulating a virtual drilling task using audio, visual, and mouse movement cues during the COVID-19 pandemic"],"dc:type":["Thesis"],"thesis:degree_discipline":["Computer Science"],"thesis:degree_name":["Master of Science (MSc)"],"thesis:institution_name":["University of Ontario Institute of Technology"]},"updated_at":"2026-07-24T05:35:26Z"}