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University of Ontario Institute of Technology

Echo: reconstructing gameplay sessions for analysis

Abstract

dc:description.abstract

We created Echo, a tool designed to help bridge the gap between game analytics and video footage analysis. Echo reconstructs gameplay sessions from recorded data and presents them with their original graphics. A comparative evaluation to video footage analysis revealed that users preferred Echo overall and found it to be less frustrating. We later created Echo+, an expanded and improved version of the tool. A comparative evaluation of Echo+ across four popular genres - kart racing, first-person shooter (FPS), platformer, and tower defense – revealed that Echo+ was useful in them all to some degree, but there were no clear genres for which it was most or least useful. Echo+ was used differently across genres, with the camera features and visibility toggling being used most in the FPS game and tower defense game, respectively. User suggestions on how to improve Echo+ further included better representing player user interfaces within the visualization.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MSc)
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Ontario Institute of Technology
Year dc:date.issued
2021

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • MacCormick, Daniel
Advisor dc:contributor.advisor
  • Zaman, Loutfouz

Subjects

dc:subject × 5

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/10155/1296
OAI identifier oai:identifier
oai:ontariotechu.scholaris.ca:10155/1296

Chain of custody

source
Harvested from
Ontario Institute of Technology
Base URL
ontariotechu.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

MacCormick, Daniel. Echo: reconstructing gameplay sessions for analysis. University of Ontario Institute of Technology, 2021. https://hdl.handle.net/10155/1296