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University of Ontario Institute of Technology

The effectiveness of the Foodbot Factory serious game on increasing nutrition knowledge in children

Abstract

dc:description.abstract

Background: The interactive nature of serious games (i.e., video games designed for educational purposes) enable deeper learning and facilitate behavior change; however, there is limited data on their impact on child nutrition knowledge. The objective of this study was to determine if Foodbot Factory effectively improves children’s knowledge of 2019 Canada’s Food Guide. Methods: Study was a single-blinded, parallel randomized controlled trial conducted among children ages 8-10 years attending Ontario Tech University summer day camps. Results: Compared to the control group (n=34), children who used Foodbot Factory (n=39) had significant increases in overall nutrition knowledge (10.3 ± 2.9 to 13.5 ± 3.8 versus 10.2 ± 3.1 to 10.4 ± 3.2, p<0.001), and in Vegetables and Fruits (p<0.001), Protein Foods (p<0.001), and Whole Grain Food (p=0.040) sub-scores. No significant difference in knowledge was observed in Drinks sub-score. Conclusion: Foodbot Factory is an effective educational tool to support children learning about nutrition.

Degree

thesis:*
Name thesis:degree_name
Master of Health Sciences (MHSc)
Discipline thesis:degree_discipline
Community, Public and Population Health
Grantor
University of Ontario Institute of Technology
Year dc:date.issued
2021

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Froome, Hannah M.
Advisor dc:contributor.advisor
  • Arcand, JoAnne

Subjects

dc:subject × 5

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/10155/1275
OAI identifier oai:identifier
oai:ontariotechu.scholaris.ca:10155/1275

Chain of custody

source
Harvested from
Ontario Institute of Technology
Base URL
ontariotechu.scholaris.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Froome, Hannah M.. The effectiveness of the Foodbot Factory serious game on increasing nutrition knowledge in children. University of Ontario Institute of Technology, 2021. https://hdl.handle.net/10155/1275