Back to results

University of North Texas

Procedural content creation and technologies for 3D graphics applications and games.

Abstract

dc:description

The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG application development is becoming increasingly handicapped by the inability of traditional content creation methods to keep up with the demand for content. The term content is used here to refer to any data operated on by application code that is meant for viewing, including 3D models, textures, animation sequences and maps or other data-intensive descriptions of virtual environments. Traditionally, content has been handcrafted by humans. A serious problem facing the interactive graphics software development community is how to increase the rate at which content can be produced to keep up with the increasingly rapid pace at which software for interactive applications can now be developed. Research addressing this problem centers around procedural content creation systems. By moving away from purely human content creation toward systems in which humans play a substantially less time-intensive but no less creative part in the process, procedural content creation opens new doors. From a qualitative standpoint, these types of systems will not rely less on human intervention but rather more since they will depend heavily on direction from a human in order to synthesize the desired content. This research draws heavily from the entertainment software domain but the research is broadly relevant to 3D graphics applications in general.

Degree

thesis:*
Grantor dc:publisher
University of North Texas
Year dc:date
2005

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Roden, Timothy E.
Contributors dc:contributor
  • Parberry, Ian
  • Jacob, Roy T.
  • Mikler, Armin R.

Subjects

dc:subject × 8

Rights

dc:rights
Statement dc:rights
  • Use restricted to UNT Community
  • Copyright
  • Roden, Timothy E.
  • Copyright is held by the author, unless otherwise noted. All rights reserved.
Language dc:language
English

Identifiers

dc:identifier.*
Identifier
oclc: 62073439
https://digital.library.unt.edu/ark:/67531/metadc4726/
ark: ark:/67531/metadc4726
OAI identifier oai:identifier
info:ark/67531/metadc4726

Chain of custody

source
Harvested from
University of North Texas
Base URL
digital.library.unt.edu/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Roden, Timothy E.. Procedural content creation and technologies for 3D graphics applications and games.. University of North Texas, 2005. https://doi.org/10.12794/metadc4726