{"id":{"repo_id":"unr","oai_identifier":"oai:scholarwolf.unr.edu:11714/3496"},"canonical_url":"https://search.dev.ndltd.org/etd/unr/oai:scholarwolf.unr.edu:11714/3496","repository":{"repo_id":"unr","name":"University of Nevada - Reno","base_url":"https://scholarwolf.unr.edu/server/oai/request"},"display":{"title":"Mood Detection in IGT Gaming Machines","abstract":"The Mood Detection in IGT Gaming Machines System is a piece of software that takes facial inputs in the form of image data and sorts those inputs into a set of moods, all in a manner that allows it to be integrated into gaming machines built by International Game Technology (IGT). To expand on the level of interaction that is had with the player, mood-detection has been implemented to obtain data about their mood in realtime. This provides information that can be used to enhance the player experience. This project aims to provide features of mood detection that will enable both real-time adjustments to a player's gaming experience and options for offline data analytics. The motivation behind integrating mood-detection into gaming machines is to allow those at IGT to analyze what makes a game interesting and add a new layer of interaction between the player and machine, increasing both player enjoyment and player retention.","abstract_html":"The Mood Detection in IGT Gaming Machines System is a piece of software that takes facial inputs in the form of image data and sorts those inputs into a set of moods, all in a manner that allows it to be integrated into gaming machines built by International Game Technology (IGT). To expand on the level of interaction that is had with the player, mood-detection has been implemented to obtain data about their mood in realtime. This provides information that can be used to enhance the player experience. This project aims to provide features of mood detection that will enable both real-time adjustments to a player&#x27;s gaming experience and options for offline data analytics. The motivation behind integrating mood-detection into gaming machines is to allow those at IGT to analyze what makes a game interesting and add a new layer of interaction between the player and machine, increasing both player enjoyment and player retention.","abstract_has_math":false,"creators":["Herpolsheimer, Brandon"],"institution":"University of Nevada, Reno","degree_name":"Computer Science and Engineering","degree_level":"Honors Thesis","degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":["Dascalu, Sergiu M."],"committee_chairs":[],"committee_members":[],"year":2018,"date_issued":"2018","date_published":"2018","updated_at":"2026-07-27T21:45:45Z","subjects":[],"languages":["en_US","English"],"rights":["In Copyright"],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/11714/3496","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Dascalu, Sergiu M."]},{"key":"dc:creator","label":"Author","values":["Herpolsheimer, Brandon"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2018-07-16T23:09:15Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2018-07-16T23:09:15Z"]},{"key":"dc:date.issued","label":"Date","values":["2018"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Honors Thesis"]},{"key":"thesis:degree_name","label":"Degree Name","values":["Computer Science and Engineering"]},{"key":"thesis:institution_name","label":"Thesis Institution Name","values":["University of Nevada, Reno"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["English"]},{"key":"dc:language.iso","label":"Language (ISO)","values":["en_US"]},{"key":"dc:rights","label":"Dc Rights","values":["In Copyright"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/11714/3496"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description","label":"Description","values":["The University of Nevada, Reno Libraries will promptly respond to removal requests related to content that violates intellectual property laws, data protections, or has been uploaded without creator consent. Takedown notices should be directed to our ScholarWolf team (scholarwolf@library.unr.edu) with information about the object, including its full URL and the nature of your complaint."]},{"key":"dc:description.abstract","label":"Abstract","values":["The Mood Detection in IGT Gaming Machines System is a piece of software that takes facial inputs in the form of image data and sorts those inputs into a set of moods, all in a manner that allows it to be integrated into gaming machines built by International Game Technology (IGT). To expand on the level of interaction that is had with the player, mood-detection has been implemented to obtain data about their mood in realtime. This provides information that can be used to enhance the player experience. This project aims to provide features of mood detection that will enable both real-time adjustments to a player's gaming experience and options for offline data analytics. The motivation behind integrating mood-detection into gaming machines is to allow those at IGT to analyze what makes a game interesting and add a new layer of interaction between the player and machine, increasing both player enjoyment and player retention."]},{"key":"dc:format","label":"Dc Format","values":["PDF"]},{"key":"dc:title","label":"Title","values":["Mood Detection in IGT Gaming Machines"]}]}],"canonical_facts":{"dc:contributor.advisor":["Dascalu, Sergiu M."],"dc:creator":["Herpolsheimer, Brandon"],"dc:date.accessioned":["2018-07-16T23:09:15Z"],"dc:date.available":["2018-07-16T23:09:15Z"],"dc:date.issued":["2018"],"dc:description":["The University of Nevada, Reno Libraries will promptly respond to removal requests related to content that violates intellectual property laws, data protections, or has been uploaded without creator consent. Takedown notices should be directed to our ScholarWolf team (scholarwolf@library.unr.edu) with information about the object, including its full URL and the nature of your complaint."],"dc:description.abstract":["The Mood Detection in IGT Gaming Machines System is a piece of software that takes facial inputs in the form of image data and sorts those inputs into a set of moods, all in a manner that allows it to be integrated into gaming machines built by International Game Technology (IGT). To expand on the level of interaction that is had with the player, mood-detection has been implemented to obtain data about their mood in realtime. This provides information that can be used to enhance the player experience. This project aims to provide features of mood detection that will enable both real-time adjustments to a player's gaming experience and options for offline data analytics. The motivation behind integrating mood-detection into gaming machines is to allow those at IGT to analyze what makes a game interesting and add a new layer of interaction between the player and machine, increasing both player enjoyment and player retention."],"dc:format":["PDF"],"dc:identifier.uri":["http://hdl.handle.net/11714/3496"],"dc:language":["English"],"dc:language.iso":["en_US"],"dc:rights":["In Copyright"],"dc:title":["Mood Detection in IGT Gaming Machines"],"dc:type":["Thesis"],"thesis:degree_level":["Honors Thesis"],"thesis:degree_name":["Computer Science and Engineering"],"thesis:institution_name":["University of Nevada, Reno"]},"updated_at":"2026-07-27T21:45:45Z"}