{"id":{"repo_id":"unr","oai_identifier":"oai:scholarwolf.unr.edu:11714/11420"},"canonical_url":"https://search.dev.ndltd.org/etd/unr/oai:scholarwolf.unr.edu:11714/11420","repository":{"repo_id":"unr","name":"University of Nevada - Reno","base_url":"https://scholarwolf.unr.edu/server/oai/request"},"display":{"title":"P.A.C.K. - Privacy and Anonymity through Cybersecurity Knowledge: Creating a Gamified Simulator for Anonymized Networks","abstract":"Compared to other computer science disciplines, cybersecurity is a relatively new focus. The need to secure protocols and systems was not accounted for during initial development, and modern infiltration, exploitation, and abuse methods were not considered. As our reliance on technology continues to grow, there is now an increased focus on securing these systems against attack. Due to this rapid increase in demand, there is a sizable gap between the number of necessary cybersecurity positions and the number of employees knowledgeable enough to fill them. This shortage places excessive strain on critical sectors such as healthcare, national security, and public safety. Global and national initiatives are currently working to increase the exposure of cybersecurity principles and best practices to both technical and non-technical workers; however, large gaps in comprehension still exist. This lack of awareness further complicates the exploration and understanding of niche cybersecurity fields such as anonymous networking. , contributing to investigation times. There is a fine line between infringing on individual privacy and enabling effective law enforcement capabilities, but it is essential that we increase both the awareness of anonymous networking systems and their technical architecture. Doing so is vital to ensuring public well-being and informed discussion. To make this information accessible to a wider range of learners, we propose P.A.C.K., a gamified simulator for the Tor and I2P anonymous networking applications. PACK provides a visual, interactive environment for upper secondary and novice learners to explore anonymous networking concepts with a low barrier to entry.","abstract_html":"Compared to other computer science disciplines, cybersecurity is a relatively new focus. The need to secure protocols and systems was not accounted for during initial development, and modern infiltration, exploitation, and abuse methods were not considered. As our reliance on technology continues to grow, there is now an increased focus on securing these systems against attack. Due to this rapid increase in demand, there is a sizable gap between the number of necessary cybersecurity positions and the number of employees knowledgeable enough to fill them. This shortage places excessive strain on critical sectors such as healthcare, national security, and public safety. Global and national initiatives are currently working to increase the exposure of cybersecurity principles and best practices to both technical and non-technical workers; however, large gaps in comprehension still exist. This lack of awareness further complicates the exploration and understanding of niche cybersecurity fields such as anonymous networking. , contributing to investigation times. There is a fine line between infringing on individual privacy and enabling effective law enforcement capabilities, but it is essential that we increase both the awareness of anonymous networking systems and their technical architecture. Doing so is vital to ensuring public well-being and informed discussion. To make this information accessible to a wider range of learners, we propose P.A.C.K., a gamified simulator for the Tor and I2P anonymous networking applications. PACK provides a visual, interactive environment for upper secondary and novice learners to explore anonymous networking concepts with a low barrier to entry.","abstract_has_math":false,"creators":["Mortensen, Paige"],"institution":null,"degree_name":null,"degree_level":"Master's Degree","degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":["Sengupta, Shamik"],"committee_chairs":[],"committee_members":["LaTourrette, Nancy","Yun, Gi W"],"year":2025,"date_issued":"2025","date_published":"2025","updated_at":"2026-07-27T21:47:47Z","subjects":["Anonymous Network","Critical Infrastructure","Cybersecurity","Education","I2P","Tor"],"languages":["en_US","English"],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"https://scholarwolf.unr.edu/handle/11714/11420","outbound_label":"Repository record","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Sengupta, Shamik"]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["LaTourrette, Nancy","Yun, Gi W"]},{"key":"dc:creator","label":"Author","values":["Mortensen, Paige"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2025-07-02T18:43:08Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2025-07-02T18:43:08Z"]},{"key":"dc:date.issued","label":"Date","values":["2025"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Master's Degree"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Anonymous Network","Critical Infrastructure","Cybersecurity","Education","I2P","Tor"]}]},{"id":"language_rights","label":"Language and Rights","entries":[{"key":"dc:language","label":"Dc Language","values":["English"]},{"key":"dc:language.iso","label":"Language (ISO)","values":["en_US"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["https://scholarwolf.unr.edu/handle/11714/11420"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["Compared to other computer science disciplines, cybersecurity is a relatively new focus. The need to secure protocols and systems was not accounted for during initial development, and modern infiltration, exploitation, and abuse methods were not considered. As our reliance on technology continues to grow, there is now an increased focus on securing these systems against attack. Due to this rapid increase in demand, there is a sizable gap between the number of necessary cybersecurity positions and the number of employees knowledgeable enough to fill them. This shortage places excessive strain on critical sectors such as healthcare, national security, and public safety. Global and national initiatives are currently working to increase the exposure of cybersecurity principles and best practices to both technical and non-technical workers; however, large gaps in comprehension still exist. This lack of awareness further complicates the exploration and understanding of niche cybersecurity fields such as anonymous networking. , contributing to investigation times. There is a fine line between infringing on individual privacy and enabling effective law enforcement capabilities, but it is essential that we increase both the awareness of anonymous networking systems and their technical architecture. Doing so is vital to ensuring public well-being and informed discussion. To make this information accessible to a wider range of learners, we propose P.A.C.K., a gamified simulator for the Tor and I2P anonymous networking applications. PACK provides a visual, interactive environment for upper secondary and novice learners to explore anonymous networking concepts with a low barrier to entry."]},{"key":"dc:format","label":"Dc Format","values":["PDF"]},{"key":"dc:title","label":"Title","values":["P.A.C.K. - Privacy and Anonymity through Cybersecurity Knowledge: Creating a Gamified Simulator for Anonymized Networks"]}]}],"canonical_facts":{"dc:contributor.advisor":["Sengupta, Shamik"],"dc:contributor.committeemember":["LaTourrette, Nancy","Yun, Gi W"],"dc:creator":["Mortensen, Paige"],"dc:date.accessioned":["2025-07-02T18:43:08Z"],"dc:date.available":["2025-07-02T18:43:08Z"],"dc:date.issued":["2025"],"dc:description.abstract":["Compared to other computer science disciplines, cybersecurity is a relatively new focus. The need to secure protocols and systems was not accounted for during initial development, and modern infiltration, exploitation, and abuse methods were not considered. As our reliance on technology continues to grow, there is now an increased focus on securing these systems against attack. Due to this rapid increase in demand, there is a sizable gap between the number of necessary cybersecurity positions and the number of employees knowledgeable enough to fill them. This shortage places excessive strain on critical sectors such as healthcare, national security, and public safety. Global and national initiatives are currently working to increase the exposure of cybersecurity principles and best practices to both technical and non-technical workers; however, large gaps in comprehension still exist. This lack of awareness further complicates the exploration and understanding of niche cybersecurity fields such as anonymous networking. , contributing to investigation times. There is a fine line between infringing on individual privacy and enabling effective law enforcement capabilities, but it is essential that we increase both the awareness of anonymous networking systems and their technical architecture. Doing so is vital to ensuring public well-being and informed discussion. To make this information accessible to a wider range of learners, we propose P.A.C.K., a gamified simulator for the Tor and I2P anonymous networking applications. PACK provides a visual, interactive environment for upper secondary and novice learners to explore anonymous networking concepts with a low barrier to entry."],"dc:format":["PDF"],"dc:identifier.uri":["https://scholarwolf.unr.edu/handle/11714/11420"],"dc:language":["English"],"dc:language.iso":["en_US"],"dc:subject":["Anonymous Network","Critical Infrastructure","Cybersecurity","Education","I2P","Tor"],"dc:title":["P.A.C.K. - Privacy and Anonymity through Cybersecurity Knowledge: Creating a Gamified Simulator for Anonymized Networks"],"dc:type":["Thesis"],"thesis:degree_level":["Master's Degree"]},"updated_at":"2026-07-27T21:47:47Z"}