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University of Nevada, Reno

Stationarity Perception and Virtual Reality Sickness

Abstract

dc:description.abstract

Stationarity perception involves accurately perceiving a stable visual environment, a critical skill for self-motion. This perception relies on evaluating signals from eye and head movements for congruence. Through a series of experiments, we systematically manipulated the consistency between visual and vestibular signals to determine the visual range of gains allowing for the perception of a stable environment. Participants, wearing head-mounted displays, moved their heads (or were moved passively via a rotating chair) and indicated if the visual feedback felt too slow or fast. Analyzing these responses revealed the most compatible visual gain for perceiving stability (accuracy) and how sensitive this perception was to changes in visual gain (precision). Across studies, we varied conditions involving neck motor signals during active and passive movements, the visual stimulus's spatial frequency and location on the retina, and fixation behavior (whether the fixation point was scene- or head-fixed). We also tested this stationarity perception and VR sickness during repetitions of the task over three days and across rotational axes. In our first study, we found that perception was most accurate and precise during scene-fixed fixation and during active motion. In the second study, spatial frequency and stimulus retinal location affected stationarity perception precision, but not accuracy. Additionally, VR sickness was measured using the Simulator Sickness Questionnaire (SSQ) and found associations with perceptual performance. Reduced accuracy was linked to higher nausea scores, while decreased precision aligned with higher oculomotor discomfort, disorientation, and total scores. In our final study, we found improvements to measurements of precision of stationarity perception. We also found some associations between stationarity perception and VR sickness, but only during yaw rotations. These studies have been critical for characterization of the phenomenon of stationarity perception as well as its relationship to VR sickness. These results may guide future research into self-motion and VR sickness mitigation.

Degree

thesis:*
Name thesis:degree_name
Doctor of Philosophy
Level thesis:degree_level
Doctorate Degree
Grantor
University of Nevada, Reno
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Halow, Savannah J.
Advisor dc:contributor.advisor
  • MacNeilage, Paul
Committee members dc:contributor.committeemember
  • Folmer, Eelke
  • Webster, Michael
  • Altick, Amy
  • Strother, Lars
  • Caplovitz, Gideon

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • Creative Commons Attribution-NoDerivatives 4.0 International

Identifiers

dc:identifier.*
Repository record dc:identifier.uri
https://scholarwolf.unr.edu/handle/11714/10970
OAI identifier oai:identifier
oai:scholarwolf.unr.edu:11714/10970

Chain of custody

source
Harvested from
University of Nevada - Reno
Base URL
scholarwolf.unr.edu/server/oai/request
Last updated
2026-07-27
Source record
OAI-PMH GetRecord
citation

Halow, Savannah J.. Stationarity Perception and Virtual Reality Sickness. Doctorate Degree thesis, University of Nevada, Reno, 2024. https://scholarwolf.unr.edu/handle/11714/10970