{"id":{"repo_id":"unr","oai_identifier":"oai:scholarwolf.unr.edu:11714/10543"},"canonical_url":"https://search.dev.ndltd.org/etd/unr/oai:scholarwolf.unr.edu:11714/10543","repository":{"repo_id":"unr","name":"University of Nevada - Reno","base_url":"https://scholarwolf.unr.edu/server/oai/request"},"display":{"title":"The Social Uncanny Valley","abstract":"The Uncanny Valley effect refers to the observation that robots who are highly human-like elicit negative responses from observers. Based on this observation, we examine human responses to AI-generated objects which are very similar to those made by humans. To date, it is unknown whether such products can elicit the Uncanny Valley effect. Focusing on AI-generated art, this research explored the relationship between AI products, the Uncanny Valley effect, and people's perceived social competition toward AI. Study 1 generally supported the \"social uncanny valley effect.\" We found that AI-generated products aroused the Uncanny Valley effect under certain circumstances, and people had more sense of competition toward AI when the human-likeness of those AI-generated products increased. Study 2 remedied some of the limitations of Study 1, and further supported our hypotheses. This means that people will have a stronger sense of creepiness toward AI and a more intense sense of competition against AI because of the increasing human-like factors of AI-generated products. Our research suggested that people should re-think the current AI developing trend to avoid a new style of social conflict between humans and AI. This conflict might be alleviated by emphasizing the assistive nature of those AI rather than replacing humans with those human-likeness.","abstract_html":"The Uncanny Valley effect refers to the observation that robots who are highly human-like elicit negative responses from observers. Based on this observation, we examine human responses to AI-generated objects which are very similar to those made by humans. To date, it is unknown whether such products can elicit the Uncanny Valley effect. Focusing on AI-generated art, this research explored the relationship between AI products, the Uncanny Valley effect, and people&#x27;s perceived social competition toward AI. Study 1 generally supported the &quot;social uncanny valley effect.&quot; We found that AI-generated products aroused the Uncanny Valley effect under certain circumstances, and people had more sense of competition toward AI when the human-likeness of those AI-generated products increased. Study 2 remedied some of the limitations of Study 1, and further supported our hypotheses. This means that people will have a stronger sense of creepiness toward AI and a more intense sense of competition against AI because of the increasing human-like factors of AI-generated products. Our research suggested that people should re-think the current AI developing trend to avoid a new style of social conflict between humans and AI. This conflict might be alleviated by emphasizing the assistive nature of those AI rather than replacing humans with those human-likeness.","abstract_has_math":false,"creators":["Wu, Di"],"institution":null,"degree_name":null,"degree_level":"Master's Degree","degree_discipline":null,"degree_department":null,"school":null,"contributors":[],"advisors":["Kemmelmeier, Markus"],"committee_chairs":[],"committee_members":["Bok, Jared","Bogard, Rebekah"],"year":2023,"date_issued":"2023","date_published":"2023","updated_at":"2026-07-27T21:46:52Z","subjects":["Art","Artificial intelligence","Uncanny Valley"],"languages":[],"rights":[],"rights_urls":[],"identifier_entries":[]},"links":{"outbound_url":"http://hdl.handle.net/11714/10543","outbound_label":"Handle","outbound_source":"dc:identifier.uri"},"metadata_groups":[{"id":"people","label":"People","entries":[{"key":"dc:contributor.advisor","label":"Advisor","values":["Kemmelmeier, Markus"]},{"key":"dc:contributor.committeemember","label":"Committee Member","values":["Bok, Jared","Bogard, Rebekah"]},{"key":"dc:creator","label":"Author","values":["Wu, Di"]}]},{"id":"academic_context","label":"Academic Context","entries":[{"key":"dc:date.accessioned","label":"Dc Date Accessioned","values":["2023-09-19T22:13:55Z"]},{"key":"dc:date.available","label":"Dc Date Available","values":["2023-09-19T22:13:55Z"]},{"key":"dc:date.issued","label":"Date","values":["2023"]},{"key":"dc:type","label":"Dc Type","values":["Thesis"]},{"key":"thesis:degree_level","label":"Degree Level","values":["Master's Degree"]}]},{"id":"subjects_keywords","label":"Subjects and Keywords","entries":[{"key":"dc:subject","label":"Dc Subject","values":["Art","Artificial intelligence","Uncanny Valley"]}]},{"id":"identifiers","label":"Identifiers","entries":[{"key":"dc:identifier.uri","label":"Identifier URI","values":["http://hdl.handle.net/11714/10543"]}]},{"id":"additional","label":"Additional Metadata","entries":[{"key":"dc:description.abstract","label":"Abstract","values":["The Uncanny Valley effect refers to the observation that robots who are highly human-like elicit negative responses from observers. Based on this observation, we examine human responses to AI-generated objects which are very similar to those made by humans. To date, it is unknown whether such products can elicit the Uncanny Valley effect. Focusing on AI-generated art, this research explored the relationship between AI products, the Uncanny Valley effect, and people's perceived social competition toward AI. Study 1 generally supported the \"social uncanny valley effect.\" We found that AI-generated products aroused the Uncanny Valley effect under certain circumstances, and people had more sense of competition toward AI when the human-likeness of those AI-generated products increased. Study 2 remedied some of the limitations of Study 1, and further supported our hypotheses. This means that people will have a stronger sense of creepiness toward AI and a more intense sense of competition against AI because of the increasing human-like factors of AI-generated products. Our research suggested that people should re-think the current AI developing trend to avoid a new style of social conflict between humans and AI. This conflict might be alleviated by emphasizing the assistive nature of those AI rather than replacing humans with those human-likeness."]},{"key":"dc:format","label":"Dc Format","values":["PDF"]},{"key":"dc:title","label":"Title","values":["The Social Uncanny Valley"]}]}],"canonical_facts":{"dc:contributor.advisor":["Kemmelmeier, Markus"],"dc:contributor.committeemember":["Bok, Jared","Bogard, Rebekah"],"dc:creator":["Wu, Di"],"dc:date.accessioned":["2023-09-19T22:13:55Z"],"dc:date.available":["2023-09-19T22:13:55Z"],"dc:date.issued":["2023"],"dc:description.abstract":["The Uncanny Valley effect refers to the observation that robots who are highly human-like elicit negative responses from observers. Based on this observation, we examine human responses to AI-generated objects which are very similar to those made by humans. To date, it is unknown whether such products can elicit the Uncanny Valley effect. Focusing on AI-generated art, this research explored the relationship between AI products, the Uncanny Valley effect, and people's perceived social competition toward AI. Study 1 generally supported the \"social uncanny valley effect.\" We found that AI-generated products aroused the Uncanny Valley effect under certain circumstances, and people had more sense of competition toward AI when the human-likeness of those AI-generated products increased. Study 2 remedied some of the limitations of Study 1, and further supported our hypotheses. This means that people will have a stronger sense of creepiness toward AI and a more intense sense of competition against AI because of the increasing human-like factors of AI-generated products. Our research suggested that people should re-think the current AI developing trend to avoid a new style of social conflict between humans and AI. This conflict might be alleviated by emphasizing the assistive nature of those AI rather than replacing humans with those human-likeness."],"dc:format":["PDF"],"dc:identifier.uri":["http://hdl.handle.net/11714/10543"],"dc:subject":["Art","Artificial intelligence","Uncanny Valley"],"dc:title":["The Social Uncanny Valley"],"dc:type":["Thesis"],"thesis:degree_level":["Master's Degree"]},"updated_at":"2026-07-27T21:46:52Z"}